@MuntyScruntFundle wrote:
Hi there.
FBX files store all the information needed to replicate any animation created in Blender. How do I run and control the animation in Monogame? I'm assuming it's possible.
Thanks.
Posts: 1
Participants: 1
@MuntyScruntFundle wrote:
Hi there.
FBX files store all the information needed to replicate any animation created in Blender. How do I run and control the animation in Monogame? I'm assuming it's possible.
Thanks.
Posts: 1
Participants: 1