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Bloom in 3d?

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@MuntyScruntFundle wrote:

Hi folks.

I spent a huge amount of time a couple of years ago trying to get a 2d bloom effect working for a particular project, I couldn't achieve what I needed, it was too expensive.

Having moved to the 3d world things are a bit different and I'm hoping I'll be able to achieve what I'm after.

How do I apply a glow or bloom to a 3d model? I'm guessing this will be done with textures? I'm stuck with Blender and fbx files, these are the only type I can import. While blender has loads of settings not all of them read properly in Monogame, or at least the pipeline converter.

The other part to this, for a glow effect there really needs to be a medium for the light to bounce off, do I need a fog around an item?

Anyone have a quick example? Or a tutorial link?

Many thanks.

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