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Bug : Default font Arial Contains 0 characteres

@ironpowertga wrote: Hi, i have an other problem with SpriteFont. To have this bug i have just add one default spritefont the content pipeline. It was Arial font. Everything are ok, content pipeline...

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[Solved] Shader working in OpenGL but not in WinDX

@RisingSunStudios wrote: Hi all, I've implemented a pixel shader that takes a texture and uses it as a mask so that I can render a diagonal split-screen. This is working fine in an OpenGL project for...

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Google Play Sign in Monogame

@BagarraoEduardo wrote: Hi, I've been using unity for some time and I've been trying Monogame recently because it's C# which I like and also feel confortable with it, it's open source and it's a bit...

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Can't build spritefont.

@Tictim wrote: I started learning MonoGame since couple days ago, currently trying to use SpriteFont. But building .spritefont asset always fails with NullReferenceException. Version of the pipeline...

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Bloom in 3d?

@MuntyScruntFundle wrote: Hi folks. I spent a huge amount of time a couple of years ago trying to get a 2d bloom effect working for a particular project, I couldn't achieve what I needed, it was too...

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is it possible to pass a Vector2 by reference?

@SolidShook wrote: I'm attempting to add child objects to objects in my 2D game world.So far I've just passed in their parents positions whenever they're updated in move functions, and I just move...

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Changing model colour

@MuntyScruntFundle wrote: Hi folks. Is there any way to change the colour of the material stored in a converted fbx file? I want to show damage to an model in some way, I don't want life bars or to...

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.deb from Kenta Cho's xna3 games

@Paulo_Silva wrote: a question: how easily is to convert Kenta Cho's xna3 games to MonoGame, and create .deb of them? (and perhaps creating ppa with them, or even publishing in the Debian's...

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GLTF, culling and winding order

@YTN wrote: I've been playing around with Gltf files in Monogame. They can be loaded by using the fbx loader (doesn't work with assimp for some reason). My default rasterizer state is to cull counter...

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OpenALSoundController slowly runs out of available sources

@Oven_Owl wrote: This issue keeps cropping up for me, where after a relatively short time playing the game on android it will crash throwing an InstancePlayLimitException. I tracked it it down to the...

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Windows build doesn't play sound or recognize controller input

@mikehaggar wrote: I have a new Windows 10 laptop. The Windows build of my game runs on it, but no sound is played and it doesn't recognize any controller input. The OpenGL build of my game runs just...

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Vertex normal calculations with bad model vertices / indices

@YTN wrote: I am using the normal calculation formula from one of the books I have (might be Reimers). For the most part, this has been working great. I have recently run into errors with some models....

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Get each tile properties and data on a layer

@karl-police wrote: So I was trying something and didn't get it to work. I'm trying to get the properties of all tiles on a tilelayer and not from a Tilesets When doing a foreach through a TileLayers...

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My transform matrix appears to not be working properly on some resolutions

@cros107 wrote: Hey,So for the past few weeks I've been rewriting my game in a new engine. I decided, in order to simplify everything a bunch, to use a transform matrix, which I didn't use in my...

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Stackfoxe

@gn.fur wrote: An epic journey to the right waits for you. Learn the mighty power of stacking and use it to defeat vile cats, cheeky switches and even furious watermelons! Who knows, what majestic...

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MacOS and IOS

@StainlessTobii wrote: Now that Apple have decided to deprecate OpenGL in favour of Metal, where do we stand with MonoGame? I have just had to convert a couple of hundred DX9 shaders to metal and it...

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Game input display is slow

@Kamigaku wrote: I'm trying to build a very small example to run input logic but i'm facing a small issue. The code below is runnable with MonoGame v3.7.0.1708. My problem is that whenever you press a...

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MonoGame PIXI Particles

@Oven_Owl wrote: As MonoGame was lacking a simple particle system and editor we ported over the PIXI particle system to C#. It's fairly PIXI API specific but the source code is uncompiled so should be...

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First 3D World?

@MuntyScruntFundle wrote: Hi folks. I've written thousands of lines of 2D games and loved every minute, nearly. I've just moved into 3D and wish I had done a long time ago, no more bloomin sprite...

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Want Monogame.Networking || Monogame.Multiplayer ?

@Hasindu wrote: I'm a long time Monogame fan. Now I have some free time and gonna spend it on Monogame development. The field I'm much interested in is adding Networking or Multiplayer capabilities to...

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