@Muzzy_A wrote:
Hey,
I'm using MonoGame v3.7.1 with an android project. I have built my project targeting x64 architectures. I'm trying to upload my game to google play for testing, but google play says my .apk does not meet the x64 requirements.
Following the guide on google play for android developers https://android-developers.googleblog.com/2019/01/get-your-apps-ready-for-64-bit.html I was able to find that there are 4 32-bit libraries in the .apk: libmonosgen-2.0.so, libmono-btls-shared.so, libopenal32.so, libmonodroid.so.
Is there an easy way to get the x64 version of these into the build process instead of the 32-bit version? Has anyone else run into this issue and resolved it?
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