@MuntyScruntFundle wrote:
Hi there.
I've found a few threads here and there that say this isn't usually done, you wouldn't change the position of vertices in a model as you're introducing a lot of traffic to the GPU. But if I need to dynamically change the shape (morph) of the model, I can't see any alternative.
What I can't find is an example of how you'd do it.
With a pre existing model I'm guessing I'd have to extract the verts and face data to an array and work with that, which sounds a bit hairy, but I'm willing to give it a go!
Anyone have anything they could share?
Many thanks.
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