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Building Monogame from source fails on Android 6 & 7

@shimfish wrote: I downloaded the source from github (both release and develop branches) and compile with my project. Everything works fine except apparently on devices running Android 6 or Android 7....

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Hiding iPhone X home indicator bar

@Oven_Owl wrote: Has anyone had any luck doing this with MonoGame? Googling I only get results for Xamarin Forms. Posts: 1 Participants: 1 Read full topic

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Blender materials

@MuntyScruntFundle wrote: Hi folks. Has anyone done any testing on Blender materials and which will convert through the Pipeline? I'm planning a load of flat surface stuff and wont be using textures,...

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WMAs produced by the pipeline have compression artifacts. Alternative options?

@willpalm wrote: I recently started recording cello for the music in my game. I'm thrilled with some of the depth and uniqueness that I am able to add to the music by incorporating live cello....

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3d Physics + Monogame + Visual Basic

@MuntyScruntFundle wrote: Hi folks. First, I do realise I've posted questions related to physics and engines and VB before, but I've not asked this question straight out. Plus, I can't remember what I...

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Getting depth from rendertarget2d in shader

@multiverselabyrinth wrote: Hi, I've been stuck on this problem for a little bit. I'm drawing drop shadows in my game all to a single rendertarget and then drawing that rendertarget onto the scene,...

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ScissorRectangle Redux: Scaling Errors

@Rei wrote: Yay, talking about scissor rectangles again. I think this issue is more straight forward. I know I can hack my way around it but I'm hoping for a more enlightening answer. To put it as...

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Changing DefaultLighting?

@MuntyScruntFundle wrote: Hi folks. I know I can setup my own lighting, I've played about with it quite a lot. But what I'm wondering is, can we alter the Basic Lighting effect at all? It's a great...

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Morphing models.

@MuntyScruntFundle wrote: Hi there. I've found a few threads here and there that say this isn't usually done, you wouldn't change the position of vertices in a model as you're introducing a lot of...

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Tiled Testability Tedium

@Magus wrote: Hello! I've been using MonoGame on and off for a few years now, and started to work with the Monogame.Extended.Tiled package. I had some issues (Apparently unless you install the...

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Extensions to content manager

@StainlessTobii wrote: Hi Guys, Do you think it would be worthwhile and possible to extend the content manager to have "FromFile" methods for each content type? The reasons I would like this are ......

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Rotation of a 3d angle.

@MuntyScruntFundle wrote: Hi folks. I'm sure this answer is out there a hundred times, but I'm struggling to find anything that makes sense. I'm pretty sure this is because I'm a bit thick! I'm trying...

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I figured it out and im trying to delet ethis now

@CrackedPixel wrote: See title for the most detail i can add for this Posts: 1 Participants: 1 Read full topic

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Nez collision not working?

@CrackedPixel wrote: I have 2 entities created with a boxcollider, but they can pass through each other. Do i need to set tags or something? Everywhere else i look it seems no one is having issues,...

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Xbox one debug guide

@11110 wrote: Any guide for test or deploy UWP project on XBOX 1? Does it require to enroll under Developer program inorder to deploy it? Any limitation using UWP project vs XDK project? Posts: 1...

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Content Pipeline won't load .obj

@Sylent wrote: I exported my model using Blender in .obj format and it produced an obj file and an mtl file. I added just the obj to my content pipeline and when I try to load it as a model I get this...

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(Solved) Android soundeffct issue

@11110 wrote: I got this 2 error when i try to test my .wav file on android platform my Audio 44.1khz 16bit image.png795x110 5.63 KB Posts: 2 Participants: 1 Read full topic

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2D outline pixel shader on a pixel font

@Jelle wrote: Hello I'm really new to hlsl and I've been experimenting with it lately. I use a custom pixel font in my projects with multiple outlines, like seen below. I'm curious if it's possible to...

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BetterSkinned animation blending/transitions

@skyemaidstone wrote: I'm using a slightly tweaked version of the BetterSkinned code to play animation clips and it works fine but I'd like to blend/transition smoothly between them. I've tried having...

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Z-coordinate not making a difference in Matrix.CreatePerspectiveFieldOfView?

@NetherGranite wrote: I'm attempting to perform a perspective projection of Vector3's onto a 2D plane via a Matrix created with Matrix m = Matrix.CreatePerspectiveFieldOfView((float)Math.PI / 2, 1, 1,...

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