@YTN wrote:
Is there a way I can wrap a ID3D11Texture2D with a RenderTarget2D? The ID3D11Texture2D was created via an external library, and I need to be able to draw to it.
Thanks!
Posts: 2
Participants: 1
@YTN wrote:
Is there a way I can wrap a ID3D11Texture2D with a RenderTarget2D? The ID3D11Texture2D was created via an external library, and I need to be able to draw to it.
Thanks!
Posts: 2
Participants: 1