Wrapping a ID3D11Texture2D with RenderTarget2D
@YTN wrote: Is there a way I can wrap a ID3D11Texture2D with a RenderTarget2D? The ID3D11Texture2D was created via an external library, and I need to be able to draw to it. Thanks! Posts: 2...
View ArticleInstall MonoGame 3.7.1 on Linux Mint 19.2 Tina Cinnamon
@Kwyrky wrote: Hi all, I had some time to try to install MonoGame 3.7.1 on Linux, which in my case is Linux Mint 19.2 Tina Cinnamon! I used @cra0zy`s installation instructions for MonoGame 3.6 and...
View ArticlePacking Models with Textures.
@MuntyScruntFundle wrote: Hi folks. I'm trying to pack some models with textures, I've done this once before but it was a long time ago. I don't remember this error, so maybe something has changed in...
View ArticleInstall XNA 4.0 GS in VS 2019 Community
@Kwyrky wrote: This might be helpful, if you have legacy XNA 4.0 projects and you want to be able to build them with Visual Studio 2019 Community. I found this a guide on how to do it...
View ArticleNew content management system ???
@StainlessTobii wrote: One of the things I hated about XNA when it came out was the content management system.I thought they got it totally wrong. I understood why they did it the way they did, but it...
View ArticleBug in MonoGame pipeline tool
@StainlessTobii wrote: Annoying but simple bug. Add a shader and #include a missing file. The tool with an GUI reports build failed but marks all the individual items as green (built successfully)...
View ArticleHow to correct "brightness-additivity" while using Alpha-Blend-State
@3r0rXx wrote: When usingGraphicsDevice.BlendState = BlendState.AlphaBlend; following happens: colorCorrection.png802x512 121 KB Is it possible to keep the color brightness everywhere the same...
View ArticleDESKTOPGL - Black screen on MacOS
@LadyApoLLo wrote: We have a game that has already been launched for a while, and that currently runs normally on Windows and Linux:...
View ArticleShader compiler forcing PS 2.0?
@Charles_Humphrey wrote: Hi, just been looking at porting some of my old XNA talks and tutorials over to MonoGame, and, having found a few niggles have pretty much everything ported over. One issue I...
View ArticleRTX/DXR support?
@VividMaster wrote: Hi, I am looking to add RTX/DXR support to my app, and was wondering if MonoGame already has dxr support, or if it is being added in the future? Thanks. Posts: 1 Participants: 1...
View ArticleCan't get Monogame.Extended to work on my project?
@Grey_Paper wrote: Could not install package 'MonoGame.Extended 3.7.0'. You are trying to install this package into a project that targets '.NETFramework,Version=v4.5', but the package does not...
View ArticleIs MonoGame currently impossible to install on MacOS?
@doroppe wrote: Hi! TL;DR: I, too, have been trying to get MonoGame to work on my Mac with no success. (Mojave 10.14.6) First I tried following the official installation instructions, which as has...
View ArticleGetting a exception when trying to load my Tiled map
@Adoomi wrote: I'm new to monogame.extended and coding in general so sorry if this is a obvious mistake but here is the exception i get when loading the map Exception.png875x546 28.6 KB here is the...
View ArticleUsing NuGet packages to create cross mobile game
@PenguinPero wrote: Hi MG community, I am trying to setup the architecture for the monogame for Android and iOS.I would prefer if I could use NuGet packages to achieve this, but I am finding it really...
View ArticleViewport.Project position issue
@MuntyScruntFundle wrote: Hi there. I've finally got around to testing the Viewport.Project function for text and texture drawing in position of 3D models. What I'm getting is almost correct. It's as...
View ArticleError MSB4019 Microsoft.CSharp.Core.targets not found
@mv-whw wrote: Hi, I installed mono, monodevelop 7.3.3 and monogame 3.7.1 for linux on my ubuntu 18.04. I installed templates for monogame under "tools->extensions->gallery->game development"...
View ArticlePost Processing Framework
@Charles_Humphrey wrote: image.png1920x1039 1.05 MB Would anyone be interested in my post processing framework for MonoGame that I have ported from my old XNA talk(s)?? Happy to put it on GitHub, if...
View Article3D camera position and LookAt?
@MuntyScruntFundle wrote: Hi there. Before I set off on another completely uncharted journey, I thought I'd ask... If in a 3D game I've decided all the scenery is going to remain in the same position...
View ArticleAnother 3D camera question.
@MuntyScruntFundle wrote: Hi folks. While working on the camera in the latest thing sand box whatever it is, I cam across this which was really helpful and got my camera working on it's axis. [SOLVED]...
View ArticleIs TeamCity down ?
@sywesk wrote: Hello, I've been trying to download development builds today, but it seems like the server is unresponsive. Tried to go to the root url to see if it was a "path" problem, still nobody...
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