@3r0rXx wrote:
When using
GraphicsDevice.BlendState = BlendState.AlphaBlend;
following happens:
Is it possible to keep the color brightness everywhere the same regardless of an overlap?
Best wishes.
Posts: 1
Participants: 1
@3r0rXx wrote:
When using
GraphicsDevice.BlendState = BlendState.AlphaBlend;
following happens:
Is it possible to keep the color brightness everywhere the same regardless of an overlap?
Best wishes.
Posts: 1
Participants: 1