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Use hidef on notebook impossible

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@Alkher wrote:

Hi.
Desktop: i5 nvidia 620.
Notebook: i7 nvidia 670M

I was trying to figure why my engine was faster on the desktop, about 5 times faster.
So I have created an empty windows dx project. On the notebook by default the nvidia is the default graphics device used. I set it manually to be sure to be used when launching my empty project test and my engine.
Also the same result. I made a console of some graphics infos. It appears the reach profile is used be default.
So I tried to set it manually to hidef in the initialize method after base.initialize();
It triggers a not supportedexception: could not find a graphics device that supports the hidef profile....

So I am scratching my head as every latest game works perfectly but monogame does not.

Does anyone have any idea ? How does MG selects if the video card is supporting hidef ?

Edit: while using watches on the exception i expanded the handle's value and debugname is "".
Feature level 9_3.
With an empty name I cant be sure it is using nvidia's card. So how to enumerate video cards ? Hd4000 is also supporting dx11 I think... I currently dont know where to start now...

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