@AlienScribble wrote:
Anyone know if it will be (or already is) possible to use a texture in a vertex shader with cross-desktop/OpenGL?
If not - then the question is - is it instead possible to have a big memory space available in a vertex shader like a Shader Storage Buffer (SSBO) or just a big array of like 65536(256x256)?
I'm just curious - if not, maybe I'll make a fast windows version and a dynamic vbo version for OpenGL.
(Or maybe a different approach to LOD terrain?)
Any ideas or thoughts are welcome.
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