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Can't Build Content Since Windows 10

@skyemaidstone wrote: I had to bite the bullet and install Windows 10. Before I did I tried my MG project in VS2019 and it worked just fine so I was hopeful there wouldn't be any problems. Since...

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I can not install monogame on vs 2019

@camille_brice wrote: I can not install monogame on vs 2019 for windows Posts: 2 Participants: 2 Read full topic

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Just successfully installed DigitalRune

@3DRaddict wrote: Following the instructions here http://community.monogame.net/t/anyone-succesfully-built-digitalrune-engine-on-monogame/8184 I have successfully installed...

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Can't install monogame.extended nuget package

@Ferrero wrote: Hi everyone, I can't install MonoGame.Extendes package, every time I've got this exception : Could not install package 'MonoGame.Extended 3.7.0'. You are trying to install this package...

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Nursia - Lightweight 3D engine for MonoGame/FNA

@rds1983 wrote: https://github.com/rds1983/Nursia Posts: 1 Participants: 1 Read full topic

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Lighting for aircraft

@StainlessTobii wrote: Hi guys, I am trying to figure out how to handling directional lighting for aircraft at altitude. I have two directional lights, the sun and the moon. The position of each is...

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DragonBones in MonoGame - lags after few seconds

@hrkm wrote: I'm working on adding the support for skeletal animations from DragonBones into Monogame.I found https://github.com/DragonBones/DragonBonesCSharp and also a working demo...

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EffectFarm - MonoGame/FNA framework to compile multiple variants of a effect

@rds1983 wrote: https://github.com/rds1983/EffectFarm Posts: 1 Participants: 1 Read full topic

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Pipeline tool install

@Anthony_Nicholls wrote: Hi, When clicking on the link for the linux pipeline tool, the website is sending me to an error page, does anyone know how to install this? Thanks Posts: 1 Participants: 1...

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FBX 3d model animations.

@MuntyScruntFundle wrote: Hi folks. I have a couple of ideas for 3d models that will be quite dynamic with animations that can't really be baked. I think I've worked out that parts of a model can be...

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How can i get camera texture from mobile rear camera

@11110 wrote: How can i get camera texture from mobile rear camera? Posts: 1 Participants: 1 Read full topic

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Android gyroscope ?

@11110 wrote: Is anyone know how to get gyroscope sensor from monogame for android? Posts: 1 Participants: 1 Read full topic

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Share shader code? directx & opengl

@11110 wrote: Worked windows DirectX. Not working on android OpenGL, no texture appear. Texture2D _colorTex;SamplerState linearSampler{ Filter = LINEAR; AddressU = CLAMP; AddressV = CLAMP;}; float4...

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Bug in shader compiler

@StainlessTobii wrote: Got a really nasty bug in the shader compiler that is killing my progress. In my directional light shader I pass in two floats from c# which define this particular directional...

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Ned help tex2Dlod in android Vertex Shader

@11110 wrote: Effect proccessor error when try to compile this.But if i remove tex2Dlod line, it work as usual VS_Out MainVS(in VS_In i){ VS_Out o = (VS_Out) 0; o.Position = mul(i.Position, WVP);...

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Video Player - IsLoop property implemented?

@_NS_MONO wrote: Good day, I recently moved over to monogame from XNA developing for Windows desktop mainly, I've been searching all over for a solution and I was hoping someone here might point me in...

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[Solved]How to sum r+g+b values and convert it to int in the shader?

@Peon501 wrote: How to sum r+g+b values and convert it to int in the shader?I think I start to have problems from 255.Any Ideas?Fixed this by changing the type of color to Rgba64. The default is...

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Yet another 3d camera question, open space, no friction.

@MuntyScruntFundle wrote: So, you've all played Elite Dangerous right? Or thought about it, I can recommend it if you like a relaxing game with a bit of pew thrown in. Anyway, this is the kind of...

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TriangleStrip vs TriangleList

@11110 wrote: According to this topic as belowTrianglestrip reduce indices bandwidth for better performance. But when we draw fbx model , the meshpart always give indices for TriangleList. Anyway to...

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Clip-Maps Texture In Vertex Shader For Fast Terrain

@AlienScribble wrote: Anyone know if it will be (or already is) possible to use a texture in a vertex shader with cross-desktop/OpenGL? If not - then the question is - is it instead possible to have a...

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