@QuinnBast wrote:
So I've started a new monoGame project and everything is going well. But one thing that I am wondering is if there is a way to set up a library within a shared class. I've been looking around but I haven't found anything that is very elegant. At the moment my project setup looks like this:
Both iOS and Android projects make use of a shared project. The shared project is going to have a 'gameServer' which will also be exported as a dll and run on the server for server-side validations. But, shared projects cannot reference dependencies and cannot reference files as a link. So in order to get the 'gameServer' into the frontend, I have just created the 'gameServer' within a folder in the shared project. I have then added these files which makeup the 'gameServer' to a separate .NET class library project in order to export it as a dll. This works for now but this is pretty terrible for github integrations and the general project structure.
Has anyone had a similar project or can advise on the best way to structure this type of projects is?
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