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"Invalid Configuration Mapping" on Linux and MonoDevelop.

@batman42a wrote: I just installed MonoDevelop and MonoGame on Linux, and when I create a project, it tells me that I have an "Invalid configuration mapping", and when I compile, no executable gets...

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Visual Studios Project Setup?

@QuinnBast wrote: So I've started a new monoGame project and everything is going well. But one thing that I am wondering is if there is a way to set up a library within a shared class. I've been...

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MonoGame Engine & Editor

@Charles_Humphrey wrote: OK, Having being an XNA MVP (2009-2013 thanks to my Randomchaos blog on XNA-UK UG) and after MS shut down XNA I got into using Unity, I then started to get back into XNA via...

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[PROBLEM] Content.get return null

@Cyp_Gain wrote: Hey, Just look the screen. Error.PNG1935x958 229 KB Error: Microsoft.Xna.Framework.Game.Content.get return null. Edit: It appeared when i installed Nuget package MonoGame.Extended and...

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Visual Studio references in crossplatform project

@elzabbul wrote: Hello, I have an issue with building a crossplatform project with newest Monogame. I have a set of 'core' projects which should be shared across platforms and these use .NET Standard...

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Basic Terrain

@Charles_Humphrey wrote: If you are interested, I have just added some basic terrain code and shader to my repo. It generates it's own splat map basses on a given seed. image.png1436x757 1.28 MB...

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Is anyone get MRT work on android?

@11110 wrote: Is anyone get MRT work on android? i try to draw mesh on MRT, but i got shader compile error. pls help Posts: 1 Participants: 1 Read full topic

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Mixing MonoGame with System.Reactive

@SuperJMN wrote: I'm trying to use Reactive Extensions with MonoGame. I don't know if this is new or anybody has tried before me, but I'm getting mixed results. My scenario is the following. I have a...

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Weired Rendertarget resize problem

@Cookiesliyr1 wrote: This problem seems simple but i spent more than a few attempts to search and solve this problem with no use and kept delaying it for later, this time i am asking for help maybe...

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MonoGame Pipeline Tool not doing anything when clicking Build, Rebuild or...

@Kwyrky wrote: I found this thread here and I have the same symptoms on my machine: MonoGame Content Pipeline Tool Doesn't Build XNBs Content Hello everyone, I'm trying to build .wav files in the...

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Randomchaos MG Samples

@Charles_Humphrey wrote: Hi all, I have been posting bits all over the shop here lately as I am getting back into MG as a hobby again, and creating my own engine and editor, as I am doing this, I am...

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Methods or Patterns for handling Input Commands

@Rei wrote: So, I've been tacking input in my latest coding endeavors and I've run into.. I guess a snag? But not in the sense that I don't know 'how' to accomplish my goal, but rather which method...

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Worker Threads

@HietpasGames wrote: Hey, This is a very vague and odd question. I've been debating about using threading. I'm a pro at threading, I use it all the time at work. I have an expensive call that my...

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My Content skips loading in an external Level editor

@Nux wrote: I've been following the 'XNA 4.0 2D Game Development by Example' book by Kurt Jaegers and I've been trying to follow the Level Editor section where you have to make a separate project for...

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Is MonoGame still being supported?

@nbiefeld wrote: I am worried that there still is no official Visual Studio 2019 and Visual Studio for Mac templates available for MonoGame. Has development stopped on MonoGame? When can we expect...

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shader bytecode question

@11110 wrote: Can i use raw HLSL shader bytecode directly to monogame? without compile into monogame MGFX content. Posts: 1 Participants: 1 Read full topic

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Change the speed at which audio loaded without the content manager plays

@NetherGranite wrote: I'm looking to load a song from a file whose location isn't known at build time and play it at a certain speed. The two classes for loading and playing sounds, Song and...

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Content Importer Errors, but old XNA importer works fine...

@Charles_Humphrey wrote: Hi all, I am in the process of porting some old XNA posts to MG, and I am finding that the MG content importer errors on some models, notably, in this scene my skull and...

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Shader problem on Android with gl_FragDepth

@Keith wrote: I've got a shader that I'm using to merge a color texture and depth texture with my MonoGame rendered data. It's working fine in my UWP build, but it is failing in my Android build. The...

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Troubles with OpenGL ES and instancing

@servvs wrote: I am attempting to get instancing with models to play nicely with Android/OpenGL ES. The shader and the code do work when I only draw the instanced objects and it renders correctly....

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