@NetherGranite wrote:
I'm looking to load a song from a file whose location isn't known at build time and play it at a certain speed.
The two classes for loading and playing sounds,
Song
andSoundEffect
, seem to only be capable of one of those things each:
Song
instances can be loaded usingSong.FromUri
, but I can't seem to find a way to set the speed at which that song plays.SoundEffect
instances seem to have a way to configure playback speed by setting pitch, but I couldn't find a method likeSoundEffect.FromUri
.What is the recommended way to go about this?
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