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Can I add geometry to a mesh in a Content Processor?

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@Quasar wrote:

I would like to use the existing FBX importer, but process the model mesh in a Custom Content Processor to add an additional layer of geometry (fur polygons, in this case) to the model's vertex and index buffers.

Is this possible? I know I can add vertices during runtime, but that would potentially increase loading times. I'd much rather do it at compile time in a processor. That is pretty much what content processors are for, after all.

I'm asking because my own experimentation on the subject has proven less than successful and I've been unable to find a custom content processor tutorial that deals with problems of this nature online.

Thanks,
Quasar

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