@willmotil wrote:
This is more of a design question then a monogame one.
Sort of having a brainfart on this one.I have a linked tree were each node or item is basically a button.
For one of the buttons i want to make i want it to act sort of like file explorer where when i click a folder i sort of dive into it from the initial Explorer Node (call it A) which will then show a Back button or Forward button if i reverse the direction.However im at a loss as to how to track the current node (which ever it may be in the tree call it B) and present it inside of A. Im sort of unable to visualize the proper way to handle this sort of thing since i have to traverse thru the tree to select a thing in the first place then i need to either callback to A or tell A which thing to draw which means passing some sort of instruction.
I dunno just fishing for input from anyone who has a idea my brain is going in circles on this.
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