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MacOS: Importer 'WavImporter' had unexpected failure

@TalviT wrote: Hello! I am new to MonoGame and have the problem that when I try to import audio files, my program does not compile (Importer 'WavImporter' had unexpected failure).I work on MacOS with...

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MP3Importer has problems in Linux

@Zonno wrote: Hey everyone! When I try to load a sound file (MP3) on Linux, I get the following output: /home/user/Desktop/Game/Content/Audio/file1.mp3/bin/chmod: cannot access 'linux/ffprobe': No...

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Add a new windows

@Steph wrote: Hello ! I'm looking for a way to add a tchat in my game. I do not know how to do it. A bit like Minecraft or have it spoken with everyone, and I would also like to type commands in this...

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MonoGame with VB.Net?

@James_Plotts wrote: Downloaded the latest stable build and installed it with my VS 2017 setup. When I created a MonoGame project with Visual Basic, it fails to build with the following error: Payload...

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Windows system hangs after few seconds

@ank_rawat wrote: Hello everyone, i am learning 2D game development from scratch by monogame framework. When i try to run the game, it runs successfully and i am able to see game space. But after...

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Fllipster Haalloween game free

@Flipster_World wrote: hello i have made a version of flipster 1 for Halloween and tweek the gameplay hope you all will enjoy improbementsa new superloader for graphics so it loads fast...

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Adding Visual Basic Classes to your C# MG Projects

@MrValentine wrote: I was reading a recent post: MonoGame with VB.Net? Alright, so I found out how to fix the first error. I was poking around the directories the error above gave, and I found that...

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This looks amazing.

@willmotil wrote: span looks great for performance driven apps like monogame. Span Posts: 1 Participants: 1 Read full topic

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MonoGame iOS IDictionary crash

@SteveProXNA wrote: Hi - I'm new to the MonoGame community... I've been using MonoGame for quite some time and had some legacy code that worked fine on older version of MonoGame v3.5 when using...

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Gaining access to MonoGame on Switch and PS4

@StuartM wrote: Hi everyone! Not sure if this is the right place to ask this, but I was wondering if a moderator or someone "in the know" could help me. Around mid september I requested access to the...

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How to debug an effect that fails to build

@Oven_Owl wrote: I'm trying to implement projected texturing by editing the standard SpriteEffect.fx using this tutorial - http://www.reedbeta.com/blog/quadrilateral-interpolation-part-1/ But when I...

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Saving a user input as a string.

@Matt247 wrote: Hi everyone. I am looking to request the user to type in a string and then store that string as a variable but I don't know where to start. Do I map each keyboard input to a character...

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intermittent can not play video error

@Paul_Hagerty wrote: Hello I am very close to finishing my game, however I am getting to following problem I have 2 videos in my game, one plays at the start and then another one if you win/finish the...

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Why still need source file since got .xnb?

@ZhenNewBee wrote: Hi,everyone!I am a newer to MonoGame and I appreciate the effort that MonoGameTeam did.I am using version 3.7.1 MGCB to generate .xnb file(.png/.jpg/.fbx/.obj as source file to...

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How to generate a changing blob?

@F97A wrote: Hello, I am trying to achieve the effect similar to Turbulent Displace in After Effects. I have found that such effect is based on the Perlin Noise. I have found similar effect, but it's...

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Passing an extra value to vertex shader

@Oven_Owl wrote: I'm trying to pass an extra float to my vertex shader because I need to divide my UV by some value I calculate in order to do projective correct texturing. The batcher I am using is a...

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Structural organization question.

@willmotil wrote: This is more of a design question then a monogame one.Sort of having a brainfart on this one. I have a linked tree were each node or item is basically a button.For one of the buttons...

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MonoGame.Extended.Camera2D

@Steve_Green wrote: Hi, How do you create a Camera2D using MonoGame.Extended ? It is now an abstract generic class so cannot instantiate it as shown in the examples... Failing this, how can you get...

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SetRenderTarget with mip map level?

@11110 wrote: is that possible to SetRenderTarget(RT , "with mip map level")? Posts: 1 Participants: 1 Read full topic

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"Share" button in the game

@11118 wrote: Hello to all!In my game, in the main menu, I want to make the “Share” button so that I can share a link to the game. Clicking on it will display something like this: Maybe someone has...

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