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Geometry Shader in Monogame?

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@reiti.net wrote:

I fail to find any information about it. Trying to compile a fx file with Geometry Shader (GS) fails with "unexpected token 'G'" so I would expect, there is no direct support?

I've sound some snippets where people inject a manually compiled GS during rendering by accessing the current DeviceContext. Is this the way to go with current monogame or do I just miss to do something special?

technique Default
{
	pass P0
	{
		VertexShader = compile VS_SHADERMODEL VS();
		GeometryShader = compile GS_SHADERMODEL GS(); <-- compile fails here
		PixelShader = compile PS_SHADERMODEL PS();
	}
};

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