@Will_Jameson wrote:
I like to have a lot of control over my setup. It seems like monogame wants me to use the Update / Draw pattern, as in call Update on all game entities, and call Draw on all entities. Is there anything forcing me to follow this, as in will anything break if I just run everything out of Update and forego calling anything in Draw at all?
I notice if I comment out base.Update(gameTime) inside of Update and base.Draw(gameTime) inside of Draw it seems to have no effect on my game at all. I have also made Draw almost entirely empty and it seems to also have no effect on my game at all, so everything seems fine just running the Update function.
I just want to make sure there is nothing hidden here that will bite me long term. Not using the Draw function is just my personal preference (I come from SDL land, where you have a lot of control over the flow of how you structure things).
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