Playing videos in MonoGame (without using the Content Pipeline)
@LordAuric wrote: So I've been researching this and while I've found MonoGame.Extended2 that has direct video playback, it's very unstable. Has anyone here been able to set up video playback in your...
View ArticleCan't build DesktopGL (core) project in OSX
@Jmx wrote: Project Type: DesktopGL - DotnetcoreBuilt by one developer in Windows 10 Opening project in VS 2019 on OSX with dotnetcore installed is fine. Fails on build due to "TextureImporter"...
View ArticleMonogame install fails on Windows 10 [Solved?]
@Jmx wrote: I believe this MAY be related to having VS installed on one drive while template and all other folders are on a different drive. I've never had this problem and install MG fairly...
View ArticleRender the Background of a Large 2D Map
@Superschnizel wrote: Hello everybody, I am working on a Monogame Projekt with a few People for University. Its basically a Colony simulator similar to Rimworld.The Map is seperated in Tiles with a...
View ArticleIndexBuffer getdata
@11110 wrote: how to get indexbuffer data from FBX to indices? Posts: 1 Participants: 1 Read full topic
View ArticleCan I load an image from an arbitrary path?
@ptato wrote: Is there a way to do something like opening a file picker, choosing an image in the file system and loading it? Posts: 2 Participants: 2 Read full topic
View Articlebase.Update / base.Draw, am I forced to use this pattern?
@Will_Jameson wrote: I like to have a lot of control over my setup. It seems like monogame wants me to use the Update / Draw pattern, as in call Update on all game entities, and call Draw on all...
View ArticleGetting Visual Studio for Mac 2019 Set Up
@nbiefeld wrote: Has anyone used Visual Studio for Mac 2019 with MonoGame? I am trying to get this set up and the installer will not work and I cannot search for it in Nuget packages. Does anyone have...
View ArticleSkinned Animation (Unable to find skeleton)
@ewenske wrote: I have been building a 3D game and have many of the systems built out, but I have hit a snag with skinned animation. I brought over the classic SkinnedSample and have the character...
View ArticleNEZ 2d examples on Github
@bayganik wrote: NEZ 2D is a great frame work for using monogame. I've created a few sample projects for anyone that wants to try NEZ out. Some of the NEZ provided examples may not exactly work for...
View ArticleDraw pixel only in polygon
@Hawkja wrote: Hello there! This topic is a sort of sequel of my previous topic here The solution found by willmotil was great and looked like this : image.png913x445 22.1 KB But the problem with that...
View ArticleColor comparison in pixel shaders
@Luca_Carminati wrote: Hello,in pixel shaders at the moment I use the following way to check if two colors are equal: if (color1.r == color2.r && color1.g == color2.g && color1.b ==...
View ArticleSpeeding up texture sorting in SpriteBatcher.DrawBatch to draw thousands of...
@poohshoes wrote: I was stress testing my game and ran into some performance issues. One of the places that was taking a couple milliseconds was sorting the textures by depth (SpriteBatcker.DrawBatch...
View ArticleAfter using "dotnet publish" game crashes on Mac
@nightblade wrote: Hi, I just published my game on itch.io. Someone downloaded and ran it on Mac, and said that it crashes when they double-click it; however, it runs fine if they open a terminal and...
View ArticleA couple of 3D android apps
@george7378 wrote: Hey all! Just thought I'd share my MG Android apps! Both are 3D games, and both are pretty new and differ from each other quite a lot. The first is Perilune - my 3D lunar landing...
View ArticleMy effect stopped working once I added a light
@live627 wrote: My effect stopped working once I added a lightMy light is effect.LightingEnabled = true; // turn on the lighting subsystem. effect.DirectionalLight0.Enabled = true; // turn on the...
View ArticleConceptual normal problem
@StainlessTobii wrote: I am trying to get static objects into my terrain system. The best source I have for them supplies objects in wavefront OBJ format. Sadly most of them do not include normals, so...
View Articlemonogame RAY TRACING
@Flipster_World wrote: here is a little sample of ray tracing ALL is traced in realtime the video is old from 2010 on xbox 360 xna framework happy Christmas Michael hansen Posts: 1 Participants: 1...
View ArticleMonogame +.NET Core + Tiled (Monogame.Extended) = Steam?
@JimBob wrote: Hi, After updating Monogame and Monogame.Extended on my game project a couple weeks ago I haven't had any success getting it to run anymore. I've fixed some of the issues but decided I...
View ArticleMonogame GOTCHA's
@StainlessTobii wrote: I thought we should put together a thread with things that aren't obvious that have caught us out in the past. A thread you can read through when nothing makes sense and your...
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