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Playing videos in MonoGame (without using the Content Pipeline)

@LordAuric wrote: So I've been researching this and while I've found MonoGame.Extended2 that has direct video playback, it's very unstable. Has anyone here been able to set up video playback in your...

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Can't build DesktopGL (core) project in OSX

@Jmx wrote: Project Type: DesktopGL - DotnetcoreBuilt by one developer in Windows 10 Opening project in VS 2019 on OSX with dotnetcore installed is fine. Fails on build due to "TextureImporter"...

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Monogame install fails on Windows 10 [Solved?]

@Jmx wrote: I believe this MAY be related to having VS installed on one drive while template and all other folders are on a different drive. I've never had this problem and install MG fairly...

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Render the Background of a Large 2D Map

@Superschnizel wrote: Hello everybody, I am working on a Monogame Projekt with a few People for University. Its basically a Colony simulator similar to Rimworld.The Map is seperated in Tiles with a...

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IndexBuffer getdata

@11110 wrote: how to get indexbuffer data from FBX to indices? Posts: 1 Participants: 1 Read full topic

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Can I load an image from an arbitrary path?

@ptato wrote: Is there a way to do something like opening a file picker, choosing an image in the file system and loading it? Posts: 2 Participants: 2 Read full topic

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base.Update / base.Draw, am I forced to use this pattern?

@Will_Jameson wrote: I like to have a lot of control over my setup. It seems like monogame wants me to use the Update / Draw pattern, as in call Update on all game entities, and call Draw on all...

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Getting Visual Studio for Mac 2019 Set Up

@nbiefeld wrote: Has anyone used Visual Studio for Mac 2019 with MonoGame? I am trying to get this set up and the installer will not work and I cannot search for it in Nuget packages. Does anyone have...

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Skinned Animation (Unable to find skeleton)

@ewenske wrote: I have been building a 3D game and have many of the systems built out, but I have hit a snag with skinned animation. I brought over the classic SkinnedSample and have the character...

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NEZ 2d examples on Github

@bayganik wrote: NEZ 2D is a great frame work for using monogame. I've created a few sample projects for anyone that wants to try NEZ out. Some of the NEZ provided examples may not exactly work for...

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Draw pixel only in polygon

@Hawkja wrote: Hello there! This topic is a sort of sequel of my previous topic here The solution found by willmotil was great and looked like this : image.png913x445 22.1 KB But the problem with that...

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Color comparison in pixel shaders

@Luca_Carminati wrote: Hello,in pixel shaders at the moment I use the following way to check if two colors are equal: if (color1.r == color2.r && color1.g == color2.g && color1.b ==...

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Speeding up texture sorting in SpriteBatcher.DrawBatch to draw thousands of...

@poohshoes wrote: I was stress testing my game and ran into some performance issues. One of the places that was taking a couple milliseconds was sorting the textures by depth (SpriteBatcker.DrawBatch...

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After using "dotnet publish" game crashes on Mac

@nightblade wrote: Hi, I just published my game on itch.io. Someone downloaded and ran it on Mac, and said that it crashes when they double-click it; however, it runs fine if they open a terminal and...

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A couple of 3D android apps

@george7378 wrote: Hey all! Just thought I'd share my MG Android apps! Both are 3D games, and both are pretty new and differ from each other quite a lot. The first is Perilune - my 3D lunar landing...

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My effect stopped working once I added a light

@live627 wrote: My effect stopped working once I added a lightMy light is effect.LightingEnabled = true; // turn on the lighting subsystem. effect.DirectionalLight0.Enabled = true; // turn on the...

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Conceptual normal problem

@StainlessTobii wrote: I am trying to get static objects into my terrain system. The best source I have for them supplies objects in wavefront OBJ format. Sadly most of them do not include normals, so...

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monogame RAY TRACING

@Flipster_World wrote: here is a little sample of ray tracing ALL is traced in realtime the video is old from 2010 on xbox 360 xna framework happy Christmas Michael hansen Posts: 1 Participants: 1...

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Monogame +.NET Core + Tiled (Monogame.Extended) = Steam?

@JimBob wrote: Hi, After updating Monogame and Monogame.Extended on my game project a couple weeks ago I haven't had any success getting it to run anymore. I've fixed some of the issues but decided I...

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Monogame GOTCHA's

@StainlessTobii wrote: I thought we should put together a thread with things that aren't obvious that have caught us out in the past. A thread you can read through when nothing makes sense and your...

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