@ewenske wrote:
I have been building a 3D game and have many of the systems built out, but I have hit a snag with skinned animation.
I brought over the classic SkinnedSample and have the character model that comes with it animating fine, but if I ever try to swap in my model, it fails to build. It looks like it never finds the skeleton when MeshHelper.FindSkeleton(input) is called in the model processor. I tried exporting an extremely simple fbx animation from Maya LT, and the same problem occurs. I have tried many different fbx versions with many combinations of settings to no avail.
So, I was curious about a couple of things:
1. Is there a current best or recommended solution and/or tutorial for importing skinned animation? SkinnedSample? BetterSkinnedSample? Something else?
2. Anyone know how I need to export my fbx to fix my missing skeleton issue?Thanks for any help!
Eric
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