@Hawkja wrote:
Hello there!
This topic is a sort of sequel of my previous topic here
The solution found by willmotil was great and looked like this :
But the problem with that solution, is that the player can see through walls, that is not what i want.
So i enhanced my raycast to create a Polygon (Monogame.Extended.shapes.polygon) of what the player can really see.
Like this :So now i'm wondering if it's possible to draw only pixel in the polygon that i have created ? Somebody have any clues about if it's possible ?
Thanks you
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