@MikeLorenz wrote:
Hi all - I'm converting some SDL2 C code I wrote last month into MonoGame & I have a couple of issues/questions. I'm hoping someone with a bit more MG experience can help. (I'm developing in Visual Studio 2015 on Windows 10.)
Issue 1: In fullscreen mode the display seems slower/laggier than windowed mode. Not super-noticeable, but I can definitely see some image doubling or ghosting occasionally. Like when I rotate a blue sprite, I swear I can see a white version underneath sometimes that's one frame behind. This mystifies me, although I suppose it could be my video card/driver. In windowed mode, the game is 100% solid with no weird visual stuff going on.
Issue 2: Windowed mode won't cover the entire screen - it allows the taskbar to appear in front it of. In SDL2 windowed mode covers everything. Any way to get MG to do this too? I'm getting a little tired of playtesting & seeing that stupid taskbar.
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Thanks!
Mike
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