Decompile xnb files?
@Harag wrote: Hi Iv'e downloaded a demo source and it only contains the xnb files rather than the original image files (png?) is there a way to decompile the xnb files back into the original form?...
View ArticleImporter 'XmlImporter' had unexpected failure
@monogany wrote: I am trying to import the following xml file (for the Curve class). <?xml version="1.0" encoding="utf-8"?> <XnaContent xmlns:Framework="Microsoft.Xna.Framework"> <Asset...
View ArticleFullscreen / non-fullscreen issues
@MikeLorenz wrote: Hi all - I'm converting some SDL2 C code I wrote last month into MonoGame & I have a couple of issues/questions. I'm hoping someone with a bit more MG experience can help. (I'm...
View ArticleBuilding custom effects give "Unexpected token" errors
@monogany wrote: I have a number of custom effects files that all give "Unexpected token" errors when I try to build them. I suspect that the error line numbers are off because the errors are hard to...
View ArticlePipeline Content in Mod/Library
@SenojLuap wrote: I'm trying to create a game with mod support. I'd like mod content to be created as .dll built against my Mod API as well as Monogame (so I don't need to recreate common classes like...
View ArticleHow do I load FX files?
@kosmonautgames wrote: Hi guys, I've been working out of 3.6.187 for a while and I once tried upgrading to a newer build, but I had countless problems. I am using MonoGame for Windows/Desktop...
View ArticleCustom effect compile error: Input limit exceeded
@monogany wrote: The effect compiler that MonoGame uses seems to be less optimized than the XNA one. Most of my effects were just below the 64 instruction limit, but with MonoGame they are over the...
View ArticleFails to load model .xnb compiled by XNA
@monogany wrote: I am migrating an XNA project and am trying to load a model .xnb built with the XNA content pipeline, because I don't have a working MonoGame pipeline yet.I placed the .xnb file...
View ArticleXbox One cursor issue
@Kornelson wrote: Whenever I debug a Monogame UWP game on Xbox One, there is a cursor on the screen and it stays on until the game gets any input from the gamepad. Furthermore, the first time it gets...
View ArticleFree content, actor builder, animations, software, game creatures...
@SwimmyJellyfish wrote: New Free animation manipulation software that exports Creature Creator animations at http://tapdroid.comWish I could place some flash or pics here.When I first started making...
View ArticleLoad 3D Model in VisualStudio 15
@Giulietta610 wrote: Good evening all, this is my first post and I appreciate who could help me with this I'm actually using VisualStudio 2015 plus Monogame 3.5. I've just started reading "3D Graphics...
View ArticleClamp to border and border color
@Ravendarke wrote: Guys, seriously thank you for implementing this. I might be pretty nice to be able to set it on the fly (as border isn“t in sampler enum) but just ability to set it directly in...
View ArticleMigrated custom effect sample problem
@monogany wrote: I am working with a migrated project from XNA, and one of the shaders is no longer working. It looks like the texcoords to the pixel shader always sample the same pixel, resulting in...
View ArticleHow to update (parts of the) Dynamic Vertex Buffers?
@kosmonautgames wrote: Hi guys, I hope someone has experience with this. How does vertexBuffer.SetData work? To be more accurate: How do I update parts of the vertexBuffer only?...
View Article[Solved] Sprite is offset incorrectly after window resize.
@archnem wrote: I've been messing about with Monogame.Extended and have found a problem - in the demo for Sprites, after a window resize the spikey ball sprite is incorrectly offset from the mouse. At...
View ArticleMigration from XNA to Mono -> Model does not contain any Meshes
@Praptobala wrote: Hi, I am converting an XNA application to Monogame and I solved all the effects issues. When I load the Model in the application, it shows Bones count properly but doesn't have any...
View ArticleCurious behovior with MRT ?
@Alkher wrote: Hi !I'm using MRT and a custom processor to draw my models. (Using a GBuffer)I'm drawing to 4 RenderTargets: (using device.DrawUserIndexedPrimitives instead of a spritebatch if it...
View ArticleRandom force close
@PetarRR wrote: I am getting random force closes. Here is the stacktrace: 08-01 22:49:49.381 E/mono-rt (13563): Stacktrace:08-01 22:49:49.381 E/mono-rt (13563): 08-01 22:49:49.381 E/mono-rt (13563):...
View ArticleShow "All" (google) leaderboard by default
@kfireven wrote: Hi,There is this function inside GamesClass.Leaderboards that sets the google leaderboard, but i don't know what values to put instead of timeSpan and collection so it will be...
View ArticleUnhandled Microsoft.NET framework exception
@Bhandarys wrote: After Pipeline is used to create a project, I get an error that states that "an unhandled Microsoft.NET framework exception occurred in Pipline.exe (4416)". Then pipeline stops...
View Article