@tgjones wrote:
This isn't specifically MonoGame-related, but it is applicable to MonoGame developers.
I've just released v1.0 of HLSL Tools for Visual Studio, an extension for VS2013 and VS2015 that adds IntelliSense support when editing HLSL shaders.
Specifically, HLSL Tools adds these features on top of the basic HLSL syntax highlighting that comes built-in to Visual Studio:
- Statement completion
- Signature help
- Reference highlighting
- Navigation bar
- Navigate to
- Live syntax and semantic errors
- Go to definition
- Quick info
- Gray out code excluded by the preprocessor
- HLSL-specific language options
Blog post here: http://timjones.tw/blog/archive/2016/04/25/hlsl-tools-for-visual-studio-v1.0-released
GitHub here: https://github.com/tgjones/HlslTools
Please try it out, and if you find it useful, let me know! If you find any bugs, or want to request a feature, you can do so on the GitHub repo: https://github.com/tgjones/HlslTools/issues
Posts: 2
Participants: 2