Skeletal Animation
@Jjagg wrote: Are there thoughts about 2D skeletal animation in MG.Extended @craftworkgames? I've been working a bit on a runtime for DragonBones for MG. It's a 2D skeletal animation tool similar too...
View ArticleAnnouncing HLSL Tools for Visual Studio v1.0
@tgjones wrote: This isn't specifically MonoGame-related, but it is applicable to MonoGame developers. I've just released v1.0 of HLSL Tools for Visual Studio, an extension for VS2013 and VS2015 that...
View ArticleLondon meetups
@Chris_Sewell wrote: Hi guys & girls My name is Chris and Im the London Xamarin community/meetup organiser. Would any of you folks be interested in attending or speaking at a MonoGame meetup at...
View ArticleMonogame problems?
@Randell_Trulson wrote: A few years back, we created the Cortex game engine which is based on XNA 4.0. We use this for all our projects but now are working on a very large game. We have built a...
View ArticleCan't compile processor .dll's with MGCB.exe
@Milun wrote: Hi. I'm trying to get SkinnedModelPipeline working with my game. The problem is, after copying the .dll and the .fbx to the directory of MGCB.exe and doing this: MGCB...
View Articlebug in 3_5
@willmotil wrote: picture says it all. Mg_bug_3_5.png1280x1024 496 KB Posts: 5 Participants: 4 Read full topic
View ArticleExplisit Struct Layout
@Mattlekim wrote: Hi I have the follow code. [StructLayout(LayoutKind.Explicit)] public struct BlockInt { [FieldOffset(0)] public uint Block; //Contains the Entire Block Data [FieldOffset(0)] public...
View ArticleCannot load any .xnb files after upgrading to monogame 3.5
@iWiggins wrote: I just upgraded to 3.5 and attempted to build my game.The game built and ran perfectly before upgrading. When I attempt to import a texture with Content.Load, I get the following...
View ArticleMinimizing state switches with large scenes
@ShawnM427 wrote: So I'm working on a little engine using Monogame and BEPU physics, and I am trying to figure out the best way to organize my scenes to minimize graphics calls while keeping the scene...
View Article3D Maps
@IceIYIaN wrote: I'm not looking for a game engine. Simply a few classes that enable 3D and has a level editor attached. XNA.com has a few samples, probably using Blender. I'm more curious about...
View ArticleHow can I compute math (3+2)*4 from string to number?
@autemox1 wrote: Using VS2016 Community, newest monogame, and C#. The only solution to computing a string I could find is: string myMathString="(3+2)*4";double myAnswer=new...
View ArticleBeginner tutorial, fbx animation, collision models and inputs
@metamorphist wrote: Hello, I'm new here... nice to meet you. Found out about monogame after playing around with unity.Amazing stuff.I plan to work with Visual studio 2010 C++, and create games for...
View ArticleVisual Studio?
@Sunlessmage wrote: Is it possible to use some other app instead of Visual Studio?Which series of tutorial should I go with first? Posts: 12 Participants: 5 Read full topic
View Articlehi for all, general questions
@diyo-games wrote: Hello everyone, I am a game developer in HTML5, I need to climb my development towards a more appropriate technology (I know, it is heresy to you that HTML5 ), however I appreciate...
View ArticleBasic Shapes Lib
@apocsantos wrote: Hi all! Can anyone point me to a nice "2d basic shapes" library, to work with ? Many thanks, apocsantos Posts: 3 Participants: 3 Read full topic
View ArticleI was teaching myself sprite sheet animation and made a little mini-tutorial.
@SoundGoddess wrote: Here is a little game I put together tonight to figure out my workflow for sprite sheet animation: Dunno if this will be helpful for anyone here, but I felt like it was useful...
View ArticleTiledTile properties
@stretchhog wrote: I've been trying to figure out what the best way would be to define certain properties on tiles in the Tiled map editor. For example certain tiles should be collidable, others...
View ArticleWeird Compilation Error....
@Andy_E wrote: I've just attempted to build a MonoGame Windows UAP Release project with MonoGame.Extended and got the following: C:\Program Files...
View ArticleUsing layerDepth with DrawString() and BitmapFont
@Henry_Potter wrote: I was testing out the BitmapFont functionality in my game trying to see if I could work as a replacement for my current usage of SpriteFont. Currently I supply a layerDepth in my...
View ArticleManual generation of MipMaps?
@kosmonautgames wrote: Hi guys, how would I go about manually generating mip maps for a rendertarget (or texture for that matter)? Plus bonus question: Would it make a difference if I assign 3...
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