@monogany wrote:
Currently, Monogame crashes when I try to create RenderTarget2D with multisampling/antialiasing:
renderTarget = new RenderTarget2D(device, pp.BackBufferWidth, pp.BackBufferHeight, false, pp.BackBufferFormat, pp.DepthStencilFormat, 4, RenderTargetUsage.PreserveContents);
So multisampling/antialiasing only works on the back buffer. Any rendering that requires multiple steps, such as edge enhancement, will have degraded visuals compared to XNA.
There is an issue logged in GitHub:
but it seems to have stalled... Is it possible to give this issue a higher priority somehow...?
Note: I feel helpless but also thankful that Monogame exists.
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