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App always opens in fullscreen on Windows 10

@harryh100 wrote: Hi there, we have an app that always opens in fullscreen on Windows 10 and can´t be resized. Other apps that use the same monogame version (3.5) are opening in a window on windows 10...

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Window size

@MasterQuestMaster wrote: I tried to follow the EmptyKeys UI tutorial to make a sample GUI. In the process, I created the following event handler for graphics.PreparingDeviceSettings: private void...

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Skinned models not animating in migrated project

@monogany wrote: I am almost done with migrating my XNA project, thanks to this great forum. I only have one major issue left: Skinned models do not animate. I have unskinned models that work as they...

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Error with latest 3.6 daily build

@YTN wrote: I am currently using 3.5 for a project I am working on and decided to try 3.6 (want to play around with instancing). I uninstalled 3.5 and installed the latest 3.6 build from today. When I...

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MG 3.5 Shader Loading Issue when using pipeline

@Levi_G wrote: So i recently decided to convert my XNA project to monogame but i am having problems with my content pipeline:I used my pipeline to assign a specific loaded effect to the models and...

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Porting Complex XNA 4 Game to Monogames need Sharder Help!

@Jonathan_Pearson wrote: Hello All, I've been working on a XNA game for about 3 years now and I just got to a good cut off point to start my conversion which I'm doing mainly to get my game into x64...

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Build MonoGame application on AppVeyor (CI)

@siudeks wrote: I have small app called 'Tactics and Strategy', created with Monogame 3.5. I tried to create build on appveyor (see...

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How to send content pipeline output to the build dir

@monogany wrote: I'm a bit confused about the content pipeline output. By default the .xnb's end up in GameDir/Content/bin.But the game executable runs in GameDir/bin/Debug and GameDir/bin/Release.The...

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"Cannot start video" intermittent crash

@monogany wrote: I have a background video running on my menu screens. The screen/video player gets instanced every time the user goes to a new menu screen. Sometimes the video player crashes with a...

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Video playback causes a lot of lag and eventually locks down

@monogany wrote: I am playing a video on the menu screens. When I run in Debug mode, the menus are almost impossible to navigate because of the lag caused by the video player. When in Release mode,...

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VideoPlayer.Stop gives "Object not set to an instance" exception

@monogany wrote: I got this exception in the newest daily build. Posts: 2 Participants: 2 Read full topic

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TiledMap MonoGame Extend: The content file was not found

@Dean_McKenna wrote: Hey. So I am creating my first level in Tiled just to experiment. After saving the file and adding it to the MonoGame Content pipeline it looks like this:...

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Monogame SkyBox is not Rendering

@Praptobala wrote: Hi, I converted an XNA app to Monogame. I am trying to render a SkyBox Cube, the skybox model is displayed but it does not map with any textures. I have mapped all the textures...

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Help Displaying Textured FBX Models

@Walt_Niehoff wrote: I have a textured static model in Blender 2.77 that I wish to display with MonoGame. I thought I'd export it from Blender as FBX. Because I'm relatively new to MG, I started with...

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Not possible to have AA/multisampling in a RenderTarget2D?

@monogany wrote: Currently, Monogame crashes when I try to create RenderTarget2D with multisampling/antialiasing: renderTarget = new RenderTarget2D(device, pp.BackBufferWidth, pp.BackBufferHeight,...

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Tools - Gearset

@Seraph wrote: I'm curious to know if anyone has tried Gearset and can tell me what benefits has brought to their development cycle (if any) Here's the link: https://github.com/PumpkinPaul/Gearset...

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Why image size between png and xnb is so different ?

@repstyle_ wrote: I have a png image of 34.4ko that becomes a xnb of 16386 ko.In addition to that, i have other png files with different sizes in the same folder and all become xnb files of 16386 ko....

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Castle Quest on Steam Greenlight

@Tempus_Fugit wrote: Hi all, I have made a turn-based board game in Monogame with online multiplayer (Lidgren).It took me 2 years to code it in my spare time and you can see the result here:Steam...

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Help getting a simple effect running on win7 gl, build 3_6_70_99

@willmotil wrote: Ok i haven't done any shader stuff with spritebatch in monogame so i basically wanted to give it a shot. I used yesterdays build, created a default fx using the pipeline tool, added...

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gitter?

@lozzajp wrote: Gitter is gone from my channels, I assume from the repo move. Having trouble finding it, is it not up yet? Posts: 2 Participants: 2 Read full topic

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