@monopalle wrote:
Hello all!
Just got done fiddling with my first alpha-blendery to produce some ligts....
Its an all black render-target, and I use reverse-subtractive blending to remove alpha-value where the lights are...Then draw the mask on top of the scene, here some rocks...
So far:
Now... The next thing I want to do, is add another layer that amplifies or dampens the reflection of light, so that the same light may be more effective on highlights, protrusions, polished bits, etc....
And less effective in cracks, further back bits etc....I want to be clear that I want these highlights to only be visible in connection with a light... The base texture must remain the same....
Imagine stones that only gleam once you bring a torch near-by.... Something like that.Can anybody help me with this?
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