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Not installing on VS Comminuty 2015 (Win7)

@GabeHasWon wrote: So, I've recently looked into MonoGame from XNA a while back. My computer ain't top-notch or anything, and I'm a complete beginner at installing anything for VS. So, I install...

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light amplification mask?

@monopalle wrote: Hello all! Just got done fiddling with my first alpha-blendery to produce some ligts....Its an all black render-target, and I use reverse-subtractive blending to remove alpha-value...

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Why use XML

@Fjokas wrote: Should I use XML in my games? I'm seeing in tutorials, classes being created from xml files (getting the attributes from the file) and I can't see any advantages in using it.Using XML...

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Game Crash On Startup (SharpDX.SharpDXException)

@multiverselabyrinth wrote: Currently on 3.5, around ~50% of people who run my game experience a crash on startup. https://github.com/MonoGame/MonoGame/issues/5040 seems to be a similar problem, but...

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How to update Dynamic Vertex Buffer only few Vertices?

@Praptobala wrote: Hi, I am using cloth simulation techniques in my model. So i take the cloth model, I wanted to update only 3000 vertices out of 12000 vertices in the model. I am creating a...

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Virtual Keyboard in Universal App

@F_and_F wrote: Hi to all, Someone know how is possible to Show and Hide Virtual Keyboard in Universal App?Thanks for help Posts: 1 Participants: 1 Read full topic

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Pipeline Tool is trying to compile for the wrong shader model

@Kwyrky wrote: I tried to compile 3 shaders, which all have these lines: technique Technique1{ pass Pass1 { VertexShader = compile vs_5_0 VertexShaderFunction(); PixelShader = compile ps_5_0...

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[SOLVED] Top down shooter - position of the bullet after rotating the player

@KuzDeveloper wrote: Hi Everyone! I am struggling with trigonometry. In my top down shooter game, I am trying to set the position of the bullet when the player shoots, but I cannot find the working...

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Monogame's role in an authoritative server?

@AaronLS wrote: Even though monogame is a graphics eneinge, I see that alot of people are leveraging the 3D/2D objects that are loaded as part of their collision detection and physics. If I write an...

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MonoGame 3.6.0.873 Development Build bug?

@Vusroda wrote: I am developing game for Windows, Linux and possibly Mac.MonoGame 3.6 used OpenTK for cross-platform, and I could make Linux build almost without problems.OpenTK crashed randomly few...

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How to sort particles?

@kosmonautgames wrote: I understand one needs to sort particles back-to-front (if they have alpha values). Does that mean that if i have a thousand sparks and a thousand smoke particles I need to...

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Using the SpriteBatch the correct way

@Noxalus wrote: Hello everyone, I'm going to start a new project with Monogame with Monogame.Extended extension and I have a question about the good way to retrieve the SpriteBatch. I'm currently...

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Video causing 100% disk usage -> crash

@vandi13 wrote: Hello! It's my first day with MonoGame and I wanted to start with a background video running in my Fullscreen window. What I did: I followed this Tutorial...

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Can any one confirm this networking tutorial, before I waste my day?

@monopalle wrote: I am trying to get into networking. I want to do the simplest over-the-internet chat I can, before I attempt to add anything monogame on top... So, all of the stuff I find is pretty...

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Shader is lacking two texture effect parameters in MonoGame

@Kwyrky wrote: I have a shader which compiles in both XNA 4.0 and MonoGame. I get a NullPointerException when trying to set two effectParameters which both target texture (the effectParameters are...

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TouchPanel.GetCapabilities() failing on Linux with an exception

@YTN wrote: This might be a special case... I have a chromebook which I installed Linux on (GalliumOS). It does not have a touchscreen (but some do). My code works fine on Windows (OpenGL) and...

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[SOLVED] Missing Vertex Elements on Draw Call with own IVertexType decleration

@Charles_Humphrey wrote: Hi all, I want to create my own vertex buffer as the shader I wrote takes a position, color, normal and texcord, so created a new Vertex type to do this. I loaded my shader,...

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Understanding Preprocessor Directives in Monogame

@G_C wrote: I want to check and see if a project is using DirectX or OpenGL at runtime.I would like to use the syntax: #if DIRECTX System.Diagnostics.Debug.WriteLine("directX true"); #endif #if OPENGL...

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using extended with vs 2013 and update 5

@danialabdl wrote: I installed Monogame.extended from nuget package manager and it seems like it's done correctly.As I read in monogame.extended docs it works with VS2015. But i have installed VS2013...

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Random SharpDX Crashes on Windows Store

@michael_d_nehls wrote: On our games published with Monogame on the Windows 10 app store, we get a lot of random crashes with the following stack traces: 1 SharpDX SharpDX.Result.CheckError 0x2B 2...

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