@kosmonautgames wrote:
I understand one needs to sort particles back-to-front (if they have alpha values).
Does that mean that if i have a thousand sparks and a thousand smoke particles I need to switch my renderstates each time another type is in front?
In worst case that means 2000 times changing my rendering parameters (in best case 1 switch), which sounds pretty bad, but I guess it's the only solution right?
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