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Beginner tutorial, fbx animation, collision models and inputs

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@metamorphist wrote:

Hello, I'm new here... nice to meet you.

Found out about monogame after playing around with unity.
Amazing stuff.
I plan to work with Visual studio 2010 C++, and create games for windows.

Problem is, i don't know where to start.
Need a concrete tutorial with asigning animation to inputs,collider models
generating collision intersection test, closest point on mesh, basic physics and etc.

I am fairly confident with C++ than i am with C#...
can someone point me to somewhere i can learn myself?
Or perhaps anyone is willing to guide me?

Thank you.

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