@MrGrak wrote:
I created a collection of html articles to help new developers get started with Monogame.
The guide matches the look of the monogame website, so it 'fits' into the established Monogame brand.
The guide is built around 3.5 and will be updated when 3.6 releases. It covers a wide range of topics, including properly using the pipeline tool. It also covers basics like adding, drawing, and modifying textures, fonts, and sounds. In addition, it includes an example game with full source code and assets for both desktop OpenGL and DirectX. The example game is called 'RescueDog' and was created specifically for this guide, by me.
The game was also translated to japanese, as explained in the Localization article.
The Getting Started Guide is available on GitHub: https://github.com/MrGrak/Monogame-Getting-Started
For now, I'm thinking that the Getting Started button on the Monogame website could just link to that repo. The Guide is built using pure HTML5 and CSS, so it can be integrated into the Monogame website pretty easily. I'm not sure who I would need to contact or who would need to approve this integration.
Finally, I wanted to make it available to everyone so others can contribute articles to it. I hope to improve and expand the guide to include more articles in the future. For example, I'd like to add networking articles explaining lidgren. I'd really like to add an article explaining how to run Monogames on the Xbox One.
I really enjoy developing with Monogame, but I know how hard it can be to get started with it. Tom Spillman mentioned that Monogame could really use some documentation in one of the monogame youtube videos. So thats what prompted me to create this guide.
Please let me know how it can be improved, and feel free to fork/contribute.
Thanks!
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