[Solved] Shader problem
@CidHighwind wrote: I need a Shader that can change the color of the texture drawn. I set the colors of the output texture as parameters of the shader and in the shader I check what color the input is...
View ArticleRelease date for 3.6?
@Finn_Ninetyfive wrote: Sorry for possible duplicate and/or stupid question. So, we are developing Cross-Platform game with MonoGame as a school project, and we plan to release it in end of the year....
View ArticleI wrote a Getting Started Guide!
@MrGrak wrote: I created a collection of html articles to help new developers get started with Monogame. The guide matches the look of the monogame website, so it 'fits' into the established Monogame...
View ArticleComponents.Add(screenManager); Crashing in Monogame
@dcegames wrote: Hello! I have a weird bug when launching my app using Monogame. I am using the gameState with ScreenManager set-up that I have been using for years, and actually used it with previous...
View ArticleAvailable Network Session finding?
@Alex_Lynch wrote: I am writing network code for listing the available network sessions to join, but am confused as to where Monogame internally gets this list? Is this something i have to implement...
View ArticleCreating Car AI
@Gold_Griffin wrote: Hello, i have to create a Monogame's Project on Visual Studio, so i have to program a game with C# using contents got from 3DS max. I find quite hard to program with C# a car...
View ArticleGetting what type of monogame project is a project ?
@repstyle_ wrote: When we create a Monogame project in Visual Studio Community 2013, wwe have the choice between several project type.Type are : Monogame Shared Project, Monogame Windows Project,...
View ArticleShader Parameter Semantics Not Read By Content Pipeline?
@Charles_Humphrey wrote: Hi, I have just tried to read semantics I have put in one of my shaders, but when I check the Effect.Parameter[].Semantic, they are always empty strings. Is it the case that...
View ArticleHalf pixel correction needed in MonoGame?
@Kwyrky wrote: I ported a project from XNA 4.0 to MonoGame. I do some post processing and in the shader I was used to apply a half pixel correction on the texture coordinates. But if I do so, the...
View ArticleFinding spawn points
@KuzDeveloper wrote: Hi, I am working on a small 2D top down shooter for a game dev competition and was wondering what would be the most effective way to find spawn points for different objects, like...
View ArticleHow to load a model in *.obj format along with its *.mtl
@Alkher wrote: Hi,I have a model in .obj format, with a corresponding mtl file which specifies the textures/materials.The problem is: when I load it though MG's pipeline, the model is rendered full...
View ArticleXamarin Studio - MonoGame AddIn Starting Project Issue
@Gregory_Martin-Teyss wrote: Hi guys, I'm giving a try to Monogame on Xamarin Studio today.I can install the AddIn, then create a Shared project.Then, it seems that all namespaces aren't recognized...
View ArticleSilent install for MonoGame 3.5 for VisualStudio?
@Richard_Thomas wrote: Looking at how to deploy this to users. Is there a silent install option? Posts: 7 Participants: 3 Read full topic
View ArticleHow to make reflections from lakes? (mirrors)
@Finn_Ninetyfive wrote: Hi, I recently played a game called Momodora: Reverie Under the Moonlight and loved it. This game has some pretty cool effects (I think it's made with Game Maker).One of the...
View ArticleRespOwned - My entry for a Hungarian Game Dev Contest
@KuzDeveloper wrote: Hello! I have created a small top down zombie shooter game with my basic "game engine(ish) codebase" for a hungarian game dev contest. Thanks for all the help I got from you guys!...
View ArticleNeed for subforums?
@eddeland wrote: Is there a need for subforums on monogame.net? I feel like there are more topics/day lately, and it's not always obvious just by reading a topic name too know if a certain topic is...
View ArticleGamer's Zone
@MABS wrote: Am here to introduce my new racing games and it can help you to know how to handle heavy vehicles and park them so that's will be good for our new company if you like to download my games...
View ArticleCops Crime City :Police Driver with Gamer's Zone Developers
@MABS wrote: Embark on a new adventure down the "Cops Crime City :Police Driver" with the all NEW Collections feature! Earn rewards as you learn more about the most interesting game of all time with...
View ArticleHow to use / organize content from multiple projects?
@Kwyrky wrote: I was wondering how to organize my projects and content. So far my plan is to put all inside one solution. I have a game library with classes I want to use in multiple projects. Then I...
View ArticleRun2TouchDown
@Tadas wrote: Hello, I'd like to share with you a game I made with MonoGame. I've been working on it for quite some time now and it is finally released. This is an endless runner, where opponents are...
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