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Shader Parameter Semantics Not Read By Content Pipeline?

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@Charles_Humphrey wrote:

Hi,

I have just tried to read semantics I have put in one of my shaders, but when I check the Effect.Parameter[].Semantic, they are always empty strings.

Is it the case that MonoGame does not read them :frowning: Will it ever as it would help greatly when creating independence from objects and effects.

Thanks in advance :slightly_smiling:

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