@Alkher wrote:
Hi,
I have a model in .obj format, with a corresponding mtl file which specifies the textures/materials.
The problem is: when I load it though MG's pipeline, the model is rendered full black as if the mtl was ignored.
And when I run through all meshes in my modelprocessor, it says it cannot find any textures.
Is there a tip to load textures on these sort of models ? (and without converting it to fbx, as i have a lot of models ~50)
Posts: 3
Participants: 3