@Haibane wrote:
Hello! What are the differences between various platforms when writing game with monogame? Is it only the platform specific UI part? What kind of graphics capabilities can each platform use? Can i just use types in, for example the namespace ""Microsoft.Xna.Framework.Graphics"" and expect it to work on all platforms, provided i have correct project and UI code for each platform?
I would like to write a simple 3D game that runs on mobile platforms and PC, using C#/F# as programming language and monogame as graphics/input/sound framework.
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