[SOLVED] XS debug mode causing ridiculous update time
@shniqq wrote: Hey, I'm developing a small game for fun in my spare time, and I've come across the following situation: Yesterday I worked on the game and everything was fine - smooth 60FPS across the...
View ArticleDirectx12/Vulkan in the roadmap/Quarterly releases?
@Icecream-burglar wrote: Disclaimer: I've not honestly been keeping up with monogame since school/work/other projects. So the plans may be in big bold text somewhere and I just missed it when I...
View ArticleSound Options
@StealthKilly wrote: What options do we have to load audio data? The only option I know is to load .xnb compiled sound files. Is there an option to load soundfiles directly? Like .wav or even better...
View ArticleMinimizing game makes screen blue
@MasterQuestMaster wrote: So, I have my Windows Monogame Direct X project with not much going on.I'm just drawing some sprites and I have implemented some UI elements with the nice Empty Keys library....
View Articlehlsl: writing data to buffer in shader?
@sunsflower wrote: I want to access a buffer in pixel shader and write data to it( something like shader storage buffer object in opengl). Is there such buffer in directx? I havn't used it...
View ArticleHow do i multi-platform?
@Haibane wrote: Hello! What are the differences between various platforms when writing game with monogame? Is it only the platform specific UI part? What kind of graphics capabilities can each...
View Articlehow to run demos from monogame.extended ?
@danialabdl wrote: Hi. I'm newbieI downloaded monogame.extended master branch and tried to run demos. but I failed.I created a project and added some demo projects as " add existing..." to it. but it...
View ArticleFinding spawn points
@KuzDeveloper wrote: Hi, I am working on a small 2D top down shooter for a game dev competition and was wondering what would be the most effective way to find spawn points for different objects, like...
View ArticleHow to load a model in *.obj format along with its *.mtl
@Alkher wrote: Hi,I have a model in .obj format, with a corresponding mtl file which specifies the textures/materials.The problem is: when I load it though MG's pipeline, the model is rendered full...
View ArticleXamarin Studio - MonoGame AddIn Starting Project Issue
@Gregory_Martin-Teyss wrote: Hi guys, I'm giving a try to Monogame on Xamarin Studio today.I can install the AddIn, then create a Shared project.Then, it seems that all namespaces aren't recognized...
View ArticleSilent install for MonoGame 3.5 for VisualStudio?
@Richard_Thomas wrote: Looking at how to deploy this to users. Is there a silent install option? Posts: 8 Participants: 3 Read full topic
View ArticleHow to make reflections from lakes? (mirrors)
@Finn_Ninetyfive wrote: Hi, I recently played a game called Momodora: Reverie Under the Moonlight and loved it. This game has some pretty cool effects (I think it's made with Game Maker).One of the...
View ArticleRespOwned - My entry for a Hungarian Game Dev Contest
@KuzDeveloper wrote: Hello! I have created a small top down zombie shooter game with my basic "game engine(ish) codebase" for a hungarian game dev contest. Thanks for all the help I got from you guys!...
View ArticleNeed for subforums?
@eddeland wrote: Is there a need for subforums on monogame.net? I feel like there are more topics/day lately, and it's not always obvious just by reading a topic name too know if a certain topic is...
View ArticleCops Crime City :Police Driver with Gamer's Zone Developers
@MABS wrote: Embark on a new adventure down the "Cops Crime City :Police Driver" with the all NEW Collections feature! Earn rewards as you learn more about the most interesting game of all time with...
View ArticleHow to use / organize content from multiple projects?
@Kwyrky wrote: I was wondering how to organize my projects and content. So far my plan is to put all inside one solution. I have a game library with classes I want to use in multiple projects. Then I...
View ArticleRun2TouchDown
@Tadas wrote: Hello, I'd like to share with you a game I made with MonoGame. I've been working on it for quite some time now and it is finally released. This is an endless runner, where opponents are...
View Article[SOLVED] XS debug mode causing ridiculous update time
@shniqq wrote: Hey, I'm developing a small game for fun in my spare time, and I've come across the following situation: Yesterday I worked on the game and everything was fine - smooth 60FPS across the...
View ArticleDirectx12/Vulkan in the roadmap/Quarterly releases?
@Icecream-burglar wrote: Disclaimer: I've not honestly been keeping up with monogame since school/work/other projects. So the plans may be in big bold text somewhere and I just missed it when I...
View ArticleSound Options
@StealthKilly wrote: What options do we have to load audio data? The only option I know is to load .xnb compiled sound files. Is there an option to load soundfiles directly? Like .wav or even better...
View Article