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[SOLVED] XS debug mode causing ridiculous update time

@shniqq wrote: Hey, I'm developing a small game for fun in my spare time, and I've come across the following situation: Yesterday I worked on the game and everything was fine - smooth 60FPS across the...

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Directx12/Vulkan in the roadmap/Quarterly releases?

@Icecream-burglar wrote: Disclaimer: I've not honestly been keeping up with monogame since school/work/other projects. So the plans may be in big bold text somewhere and I just missed it when I...

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Sound Options

@StealthKilly wrote: What options do we have to load audio data? The only option I know is to load .xnb compiled sound files. Is there an option to load soundfiles directly? Like .wav or even better...

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Minimizing game makes screen blue

@MasterQuestMaster wrote: So, I have my Windows Monogame Direct X project with not much going on.I'm just drawing some sprites and I have implemented some UI elements with the nice Empty Keys library....

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hlsl: writing data to buffer in shader?

@sunsflower wrote: I want to access a buffer in pixel shader and write data to it( something like shader storage buffer object in opengl). Is there such buffer in directx? I havn't used it...

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How do i multi-platform?

@Haibane wrote: Hello! What are the differences between various platforms when writing game with monogame? Is it only the platform specific UI part? What kind of graphics capabilities can each...

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how to run demos from monogame.extended ?

@danialabdl wrote: Hi. I'm newbieI downloaded monogame.extended master branch and tried to run demos. but I failed.I created a project and added some demo projects as " add existing..." to it. but it...

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Finding spawn points

@KuzDeveloper wrote: Hi, I am working on a small 2D top down shooter for a game dev competition and was wondering what would be the most effective way to find spawn points for different objects, like...

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How to load a model in *.obj format along with its *.mtl

@Alkher wrote: Hi,I have a model in .obj format, with a corresponding mtl file which specifies the textures/materials.The problem is: when I load it though MG's pipeline, the model is rendered full...

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Xamarin Studio - MonoGame AddIn Starting Project Issue

@Gregory_Martin-Teyss wrote: Hi guys, I'm giving a try to Monogame on Xamarin Studio today.I can install the AddIn, then create a Shared project.Then, it seems that all namespaces aren't recognized...

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Silent install for MonoGame 3.5 for VisualStudio?

@Richard_Thomas wrote: Looking at how to deploy this to users. Is there a silent install option? Posts: 8 Participants: 3 Read full topic

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How to make reflections from lakes? (mirrors)

@Finn_Ninetyfive wrote: Hi, I recently played a game called Momodora: Reverie Under the Moonlight and loved it. This game has some pretty cool effects (I think it's made with Game Maker).One of the...

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RespOwned - My entry for a Hungarian Game Dev Contest

@KuzDeveloper wrote: Hello! I have created a small top down zombie shooter game with my basic "game engine(ish) codebase" for a hungarian game dev contest. Thanks for all the help I got from you guys!...

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Need for subforums?

@eddeland wrote: Is there a need for subforums on monogame.net? I feel like there are more topics/day lately, and it's not always obvious just by reading a topic name too know if a certain topic is...

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Cops Crime City :Police Driver with Gamer's Zone Developers

@MABS wrote: Embark on a new adventure down the "Cops Crime City :Police Driver" with the all NEW Collections feature! Earn rewards as you learn more about the most interesting game of all time with...

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How to use / organize content from multiple projects?

@Kwyrky wrote: I was wondering how to organize my projects and content. So far my plan is to put all inside one solution. I have a game library with classes I want to use in multiple projects. Then I...

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Run2TouchDown

@Tadas wrote: Hello, I'd like to share with you a game I made with MonoGame. I've been working on it for quite some time now and it is finally released. This is an endless runner, where opponents are...

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Clik here to view.

[SOLVED] XS debug mode causing ridiculous update time

@shniqq wrote: Hey, I'm developing a small game for fun in my spare time, and I've come across the following situation: Yesterday I worked on the game and everything was fine - smooth 60FPS across the...

View Article

Directx12/Vulkan in the roadmap/Quarterly releases?

@Icecream-burglar wrote: Disclaimer: I've not honestly been keeping up with monogame since school/work/other projects. So the plans may be in big bold text somewhere and I just missed it when I...

View Article

Sound Options

@StealthKilly wrote: What options do we have to load audio data? The only option I know is to load .xnb compiled sound files. Is there an option to load soundfiles directly? Like .wav or even better...

View Article
Browsing all 6821 articles
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