Quantcast
Channel: Community | MonoGame - Latest topics
Viewing all articles
Browse latest Browse all 6821

Manual generation of MipMaps?

$
0
0

@kosmonautgames wrote:

Hi guys,

how would I go about manually generating mip maps for a rendertarget (or texture for that matter)?

Plus bonus question: Would it make a difference if I assign 3 textures with one r8 component vs 1 texture with R8G8B8?

Posts: 6

Participants: 3

Read full topic


Viewing all articles
Browse latest Browse all 6821