@Toemsel92 wrote:
The game starts and runs without any problem when I built it without the .net native toolchain.
But if I enable this feature (which MS forces me to do) I receive following exception:Exception thrown: 'System.AggregateException' in System.Private.Threading.dll Additional information: AggregateException_ctor_DefaultMessage If there is a handler for this exception, the program may be safely continued.
And this occurs at SpriteBatch = new SpriteBatch()
protected override void Initialize() { ... SpriteBatch = new SpriteBatch(Graphics.GraphicsDevice); // <--- HERE Graphics.IsFullScreen = true; Graphics.ApplyChanges(); ... base.Initialize(); }
Did someone else experience that problem?
EDIT: If I put the SpriteBatch = new .... into the "LoadContent" method, same negative result.
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