SurfaceFormat.HalfVector4 vs SurfaceFormat.Rgba64
@11110 wrote: i wont like to get a hdr color for emmisive buffer both 16bit floating point format give me differrent color output ---here is the shaderhalf4 emissive = tex2D(emissiveSampler,...
View ArticleMusic tracks
@monogany wrote: The music tracks are available as .wma files in the deployed content folder. These can be played directly in Windows. Is there a point in offering a soundtrack with mp3 versions on...
View ArticleSetting Texture and TextureSampler
@henry_lisowski wrote: So I'm working on my rendering pipeline and I have a few questions about the different ways of sending Textures and TextureSamplers to my effects. I'd like the way I set both...
View ArticleCompiling shader gives "Bad token CppNet.Token" error?
@Kwyrky wrote: Trying to build an effect in Version 3.5.1.1679 of the pipeline tool. The effect is: float4x4 matWorldViewProj;float4x4 matInverseWorld;float4 vLightDirection;float4 vecLightDir;float4...
View ArticleSplitting the screen in two separated areas (2D game)
@vcRobe wrote: Hi there, I'm doing a 2D game and I want to split the screen in two separated areas, something like this Untitled.png776x485 2.11 KB I think I can use two RenderTarget one to draw the...
View ArticleMouse.GetState() in OpenGL project type causes error.
@educk wrote: Hi all, I've been learning Monogame for the last week, so I'm still new. When I try and use Mouse.GetState() on the OpenGL project I get errors. MouseState newState = Mouse.GetState();...
View ArticleBillboard Sprite, constraining the rotation to an axis.
@wmccullough wrote: Hello, I've got billboard sprites in my game. Given the nature of billboard sprites (2d textures translated into world space), their rotation is contained to the camera's view....
View ArticleHow to implement a simple dialog box
@Wirago wrote: Hi there, I am working on a (quite) simple 2D RPG. Its more like a proof of concept with different features (collision, loot-system and so on)The last thing I want to implement is a...
View ArticleRaw Ogg and m4a files loading
@KuzDeveloper wrote: Hi! Is there an easy way to load raw .ogg and/or .m4a files directly into a soundeffect, or do I need to create my own reader and load them as stream?The xnb output file's size is...
View ArticlePoint-based particles?
@MikeLorenz wrote: Hi all. I did a demo project several years ago in Cocos2d/iOS that used glDrawArrays(GL_POINTS...) to create a super-fast particle system. I'm looking to do something similar to...
View ArticleKeyboard input, caused by mouse
@MuletTheGreat wrote: All keystrokes in my UWP 10 game are delayed by mouse input. It has two effects: 1) When holding any key, the input continues after I physically release. This ends when I stop...
View ArticlePipeline fails to generate spritefont.
@selimanac wrote: Just setup a new project. Pipeline fails to generate spritefont from font file. It is a standart spritefont file(xml) for Arial. Try to change CharacterRegions but no luck. It is a...
View Articlefiles exits in 2 folders error[SOLVED]
@Shadow_23 wrote: error file.png1910x380 61.3 KB how to fix this?didn't have this when i was working on the project. Posts: 11 Participants: 2 Read full topic
View ArticleWeird effect using SpriteBatch.Draw()
@vcRobe wrote: Hi there, Is it possible to draw in a RenderTarget inside the Game.Update() method? I'm trying to dark a rectangular area inside a RenderTarget but I'm getting a weird effect and I...
View Articlevisual studio won't recognize the picture file in the content
@Shadow_23 wrote: as you can see in the following link,i had another problem that was fixed,after that he couldn't recognize the picture: files exits in 2 folders error[SOLVED] [image][image] Posts: 5...
View ArticleSpriteBatch System.AggregateException
@Toemsel92 wrote: The game starts and runs without any problem when I built it without the .net native toolchain.But if I enable this feature (which MS forces me to do) I receive following exception:...
View ArticleShould i inherit my classes from Sprite class?
@danialabdl wrote: Hi.I 'm trying to make a Matermind game(I think all of you are familiar with it) using MG.extended.For start i have two class : "Piece" and "Hole" (i want drag pieces to holes with...
View ArticleFBX build problem
@MarcinDraszczuk wrote: Hello,I'm trying to build a .FBX file with MGCB and I'm getting this error: D:/_YAZD2_Copy/TheGame/Content/Player/Guy/Death.fbx: error: Importer 'FbxImporter' had unexpected...
View ArticleShadow mapping on Monogame
@YTN wrote: Hi, I am pretty new to Monogame as well as game programming in general, so please excuse my ignorance if my question sounds stupid. I have been trying to get basic shadow mapping working,...
View Article[SOLVED] Get all files in the content directory
@Toemsel92 wrote: Hello! Currently porting my app to Android. While Directory.GetFiles(path)worked on UWP like a dream, it does not work on Android. I guess because on Android it starts from the root...
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