@YTN wrote:
Hi,
I am pretty new to Monogame as well as game programming in general, so please excuse my ignorance if my question sounds stupid.
I have been trying to get basic shadow mapping working, but for the life of me, I can't seem to figure it out.
My first step is to try and get the depth shadow map created and then display that on the screen. I have tried following Riemer's tutorials as well as follow the MS XNA tutorial on Shadow Mapping.
I also tried converting some code online to work with Monogame, but those don't seem to work... I am either getting compile errors on the samples that seem a pain to debug or the displayed results aren't correct i.e. screen is black or textures missing etc.
It seems impossible to find a basic Shadow Mapping example for Monogame that actually compiles and works.
Anyone have some functional code or tutorial for Monogame they could point me to?
Thanks!
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