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Shadow mapping on Monogame

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@YTN wrote:

Hi,

I am pretty new to Monogame as well as game programming in general, so please excuse my ignorance if my question sounds stupid.

I have been trying to get basic shadow mapping working, but for the life of me, I can't seem to figure it out.

My first step is to try and get the depth shadow map created and then display that on the screen. I have tried following Riemer's tutorials as well as follow the MS XNA tutorial on Shadow Mapping.

I also tried converting some code online to work with Monogame, but those don't seem to work... I am either getting compile errors on the samples that seem a pain to debug or the displayed results aren't correct i.e. screen is black or textures missing etc.

It seems impossible to find a basic Shadow Mapping example for Monogame that actually compiles and works.

Anyone have some functional code or tutorial for Monogame they could point me to?

Thanks!

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