@Jon_Watte wrote:
I export a simple box from 3ds Max 2017 to an FBX (I've tried versions 2014 and 2012, binary format.)
I import the FBX file into the content project.
It builds, and generates no errors.
However, after I call Content.Load on the file, it returns a Model that has a ModelMesh count of 0.
(Thus, there's no geometry there to draw.)Files:
Source: https://watte.net/box-0.8.max
FBX: https://watte.net/box-0.8.fbx
Texture: https://watte.net/white.png
3ds Max settings for export: https://watte.net/max-settings.png
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