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Recording the vireport

@MuntyScruntFundle wrote: Is there any built in way to record/export the viewport? Or would you need to use Fraps, Moavi or similar? I know how to take screen shots, I suppose I could code something...

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Random unhandled exception Galaxy S6

@PetarRR wrote: Hi,I get the following unhandled exception with my test device S6 with MonoGame 3.5.1, latest Xamarin.Android 7.0.1.3 and previous ones. I have tried everything I can think of but...

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Lighting and material

@YTN wrote: Hi, I have a couple more higher level / design type of questions. Please excuse me if these questions sounds basic or stupid, as I am still fairly new to game development and am still...

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2D Vertex Transformations Help?

@Tholok wrote: Hi Monogame, I am working on a simple 2D Graphics Library for games. It has worked in previous versions but I am currently having a subtle bug problem. I want points specified in...

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Simple FBX file generates no ModelMeshes

@Jon_Watte wrote: I export a simple box from 3ds Max 2017 to an FBX (I've tried versions 2014 and 2012, binary format.)I import the FBX file into the content project.It builds, and generates no...

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Multithread object update in monogame?

@11110 wrote: how to implement Multithread object update in monogame? Posts: 4 Participants: 4 Read full topic

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App icon

@jackymillo wrote: I've been trying to change the icon that shows in the app dock from the stock Monogame one to my games one. I tried adding it in the .plist and copying the .icns file into the...

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Help: MonoGame Addin 3.5.1 can't be loaded due to missing dependencies...

@AdamNashGames wrote: Hi all, new to the community. Not sure when this problem started, as I successfully made a simple Pong clone a few weeks ago. When I realized I was having issues with the...

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Building from Source (On ubuntu 16.04)

@Wieke wrote: Hi Everyone So I've built monogame and it's monodevelop addin from source but now i'm kinda stuck. I've done the following: Install monodevelop: Install flatpak as described here....

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Monogame 3.5 with android API 16 (4.1)

@gilloub wrote: Hi, I did some test on android creating a default android project. I works as it is but when I try to target the 4.1 (API 16) I have a compilation error (error below). Did I do...

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Hurricane Matthew

@wmccullough wrote: Hello All, For those of you which I communicate with regularly, you may have noticed I disappeared a bit. During the first week of October, while I was on vacation, my city was one...

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Xml Serialization and Enums

@jtuttle wrote: Hi all. Just wondering if anyone know how to correctly format enums in XML files so that the content pipeline doesn't complain when compiling them. I've created a custom class...

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Visual Studio 2015 - Screen stops rendering on any unhandled exception or...

@ShockZero wrote: I've recently updated to Windows 10, Visual Studio 2015 (Community edition) and I'm working on a Windows x86 project. With the game set to fullscreen the screen stops rendering the...

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MonoGame on Blackberry devices?

@IceIYIaN wrote: So, I know a girl... Who has a Blackberry. Which leads us to this It appears Blackberry 10.3 can run Android apps, but it's in an emulator? Can MonoGame be used natively? Here's an...

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Few ContentManager questions

@raizam wrote: Hi, I couldn't find clear answers on the following: 1/ When I call Load("someTexture"), does the ContentManager tracks if the texture was already loaded? Or does it just loads a new...

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Playing MP4 video

@vcRobe wrote: Hi, I'm using Windows 10, VS 2015 Update 3 and MonoGame 3.5.1, DirectX. I'm trying to play a video inside the game and I tried using a .WMV and it works as expected, however when I try...

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VS keep asking for a deleted folder? Reference problem

@Kasper_Kasper wrote: So i was cleaning up my solution a bit, and here i deletede a folder called "CharacterBuilder" because i wanted to make a class with that name. The classes in that folder was...

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Converting XNA cpu skinning sample to MonoGame

@Jean wrote: Hello, I'm trying to convert the famous XNA sample CPUSkinningSample_4_0.zip to a MonoGame project.Reading here and there, i've understood that there are assembly problems with this...

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Compiled game size for how many RAM memory used ?

@repstyle_ wrote: Please share the size of your compiled game and the RAM memory used while the game is running Mine : Size : 34 Mb / RAM : 667 000 Kb I think it is pretty bad for my own and i want to...

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No mobile application template in Monodevelop

@Dille wrote: Hi everybody, I'm new and I was just about to start but I had a problem and now I need your help.I'm trying to solve it in these days, looking everywhere on the internet but I can't make...

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