Recording the vireport
@MuntyScruntFundle wrote: Is there any built in way to record/export the viewport? Or would you need to use Fraps, Moavi or similar? I know how to take screen shots, I suppose I could code something...
View ArticleRandom unhandled exception Galaxy S6
@PetarRR wrote: Hi,I get the following unhandled exception with my test device S6 with MonoGame 3.5.1, latest Xamarin.Android 7.0.1.3 and previous ones. I have tried everything I can think of but...
View ArticleLighting and material
@YTN wrote: Hi, I have a couple more higher level / design type of questions. Please excuse me if these questions sounds basic or stupid, as I am still fairly new to game development and am still...
View Article2D Vertex Transformations Help?
@Tholok wrote: Hi Monogame, I am working on a simple 2D Graphics Library for games. It has worked in previous versions but I am currently having a subtle bug problem. I want points specified in...
View ArticleSimple FBX file generates no ModelMeshes
@Jon_Watte wrote: I export a simple box from 3ds Max 2017 to an FBX (I've tried versions 2014 and 2012, binary format.)I import the FBX file into the content project.It builds, and generates no...
View ArticleMultithread object update in monogame?
@11110 wrote: how to implement Multithread object update in monogame? Posts: 4 Participants: 4 Read full topic
View ArticleApp icon
@jackymillo wrote: I've been trying to change the icon that shows in the app dock from the stock Monogame one to my games one. I tried adding it in the .plist and copying the .icns file into the...
View ArticleHelp: MonoGame Addin 3.5.1 can't be loaded due to missing dependencies...
@AdamNashGames wrote: Hi all, new to the community. Not sure when this problem started, as I successfully made a simple Pong clone a few weeks ago. When I realized I was having issues with the...
View ArticleBuilding from Source (On ubuntu 16.04)
@Wieke wrote: Hi Everyone So I've built monogame and it's monodevelop addin from source but now i'm kinda stuck. I've done the following: Install monodevelop: Install flatpak as described here....
View ArticleMonogame 3.5 with android API 16 (4.1)
@gilloub wrote: Hi, I did some test on android creating a default android project. I works as it is but when I try to target the 4.1 (API 16) I have a compilation error (error below). Did I do...
View ArticleHurricane Matthew
@wmccullough wrote: Hello All, For those of you which I communicate with regularly, you may have noticed I disappeared a bit. During the first week of October, while I was on vacation, my city was one...
View ArticleXml Serialization and Enums
@jtuttle wrote: Hi all. Just wondering if anyone know how to correctly format enums in XML files so that the content pipeline doesn't complain when compiling them. I've created a custom class...
View ArticleVisual Studio 2015 - Screen stops rendering on any unhandled exception or...
@ShockZero wrote: I've recently updated to Windows 10, Visual Studio 2015 (Community edition) and I'm working on a Windows x86 project. With the game set to fullscreen the screen stops rendering the...
View ArticleMonoGame on Blackberry devices?
@IceIYIaN wrote: So, I know a girl... Who has a Blackberry. Which leads us to this It appears Blackberry 10.3 can run Android apps, but it's in an emulator? Can MonoGame be used natively? Here's an...
View ArticleFew ContentManager questions
@raizam wrote: Hi, I couldn't find clear answers on the following: 1/ When I call Load("someTexture"), does the ContentManager tracks if the texture was already loaded? Or does it just loads a new...
View ArticlePlaying MP4 video
@vcRobe wrote: Hi, I'm using Windows 10, VS 2015 Update 3 and MonoGame 3.5.1, DirectX. I'm trying to play a video inside the game and I tried using a .WMV and it works as expected, however when I try...
View ArticleVS keep asking for a deleted folder? Reference problem
@Kasper_Kasper wrote: So i was cleaning up my solution a bit, and here i deletede a folder called "CharacterBuilder" because i wanted to make a class with that name. The classes in that folder was...
View ArticleConverting XNA cpu skinning sample to MonoGame
@Jean wrote: Hello, I'm trying to convert the famous XNA sample CPUSkinningSample_4_0.zip to a MonoGame project.Reading here and there, i've understood that there are assembly problems with this...
View ArticleCompiled game size for how many RAM memory used ?
@repstyle_ wrote: Please share the size of your compiled game and the RAM memory used while the game is running Mine : Size : 34 Mb / RAM : 667 000 Kb I think it is pretty bad for my own and i want to...
View ArticleNo mobile application template in Monodevelop
@Dille wrote: Hi everybody, I'm new and I was just about to start but I had a problem and now I need your help.I'm trying to solve it in these days, looking everywhere on the internet but I can't make...
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