@Wieke wrote:
Hi Everyone
So I've built monogame and it's monodevelop addin from source but now i'm kinda stuck. I've done the following:
Install monodevelop:
Get the monogame source:
- Clone the git repo.
git clone git@github.com:MonoGame/MonoGame.git
- Setup the submodules.
git submodule update --init
Build MonoGame
- Install mono-complete and libopenal-dev.
sudo apt install mono-complete libopenal-dev
- Install further requirements described here.
- Create solutions.
mono Protobuild.exe --generate linux
- Open
MonoGame/MonoGame.Framework.Linux.sln
in Monodevelop and build it.Build MonoDevelop Plugin
- Open
MonoGame/IDE/MonoDevelop/MonoDevelop.MonoGame.Addin.sln
in Monodevelop.- Remove the Mono.Addins reference.
- Add
./.local/share/flatpak/app/com.xamarin.MonoDevelop/x86_64/master/<bunchofnumbers>/files/lib/monodevelop/bin/Mono.Addins.dll
as a reference.- Build it.
Now I've got a bunch of compiled stuff but I'm unsure how to proceed from here. I would expect to install the monodevelop plugin then use that to create a project from a template and replace any bad references with references to the compiled dlls. But there doesn't seem to be an .mpack file anywhere, so I can't install the plugin. Peeking at
MonoGame/Installers/default.build
seems to suggest that there ought to be one.Does anyone know what to do next?
Posts: 4
Participants: 2