@ShockZero wrote:
I've recently updated to Windows 10, Visual Studio 2015 (Community edition) and I'm working on a Windows x86 project.
With the game set to fullscreen the screen stops rendering the Visual Studio window on any unhandled exception or manually set breakpoint. Alt-Tab will bring up the task switcher which renders the VS window properly but actually switching to it just results in an all white screen. The system is still responsive, I can force a break with Shift-F5, but I can't debug anything within VS while the game is running using a breakpoint. This makes debugging an (even more) tedious process.
VS will render normally on an unhandled exception or breakpoint if fullscreen is set to false.
Is there any workaround for this other than commenting out the set to fullscreen line every time I need to debug?
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