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How many RenderTargets is too many?

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@monopalle wrote:

Hey all...

I was thinking of giving my units and tiles and stuff their own little render-targets, with the normal spritesheet or texture stamped on , so their textures can change from damage and acid and stuff...
Would also be good for per-rendered lighting/shading.

Are render-targets something I can just use by the hundreds, like textures, or are they to be used sparingly?

I have all sorts of ideas for blendstates and rendertargets, but I dont know if its good to do tens or hundreds of such calls... Is it costly to switch between render-targets?

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