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Bad performance on Windows compared to XNA and FNA, is there a way to improve...

@Tato wrote: Hi, I have a game that's in the works for many years, I started on XNA and the graphics were fully optimized a year ago or so (basically, all the costly stuff were placed in a single...

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Is tracing photos plagerism?

@monopalle wrote: Obviously if I see a tree, I can draw it, and sell the picture. Equally obvious, I cannot out-right copy other peoples tree renditions, and sell those... But what if I see a picture...

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Can't load font content

@Kepe wrote: OK, absolute newbie here, I'm running Debian Jessie and trying to compile some stuff. At first I thought I had to build the assets using the "Desktop GL" Platform option at the Pipeline...

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Deferred Rendering Project WT EngineMG

@Kwyrky wrote: Some time ago I started to port an XNA 4.0 project to MonoGame. The project is just a Framework, where I can try out some stuff in a deferred rendering context. The port so far went...

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Background Thread Texture Stiching

@XainFaith wrote: So as the Title Suggestions i am trying to do some Texture Stitching in a second thread for Asynchronous loading of assets, This only needs to be done when the game starts. At first...

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Calling Draw() more frequently than Update()

@MontyHimself wrote: I have experimented with MonoGame for a bit now and I was wondering if this is possible. Essentially, I would like to keep my draw call frequency at the display's refresh rate...

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How can I achieve an effect like this using MonoGame?

@James_Maslaki wrote: I've been wanting to do this for a long time. You know, warping/transforming sprites, wave effects, stuff like that. I just don't know if it's possible to do this through...

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Real estate problem in vertex shader output

@mazetlouis wrote: Hi, I'm having a bit of a problem with the main shader for my game. Using DirectX, my main shader needs to be able to do the following things : Texture mapping Ambient, diffuse, and...

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Alternative to MediaPlayer?

@James_Maslaki wrote: Hi, this is important. I need to find an alternative to playing music instead of MediaPlayer. It's really buggy, sometimes doesn't work, and will crash on other computers that...

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[MAC OS] Problem with building monogame template

@1111 wrote: Hello All, when installing the lattest version of monogame and the latest version of xamarin studio and create ios monogame template applicaiton,i get the following error :...

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Modify MonoGame project to use Pipeline Tool from MonoGame source

@Kwyrky wrote: I am trying to modify an existing MonoGame project, so that it uses the MonoGame source. I deleted the references to the MonoGame Dlls, added the projects from the MonoGame source to...

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How many RenderTargets is too many?

@monopalle wrote: Hey all... I was thinking of giving my units and tiles and stuff their own little render-targets, with the normal spritesheet or texture stamped on , so their textures can change...

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Migration from VS 2012 to VS 2015

@monobeginner wrote: Hey, I have a problem with migration of my project from VS 2012 to VS 2015. VS 2015 Conversion Wizard cannot load library project that I'm using in main game project. I though...

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Running Mono source code on Visual Studio

@Farouq_Alomari wrote: I am working an code analysis of open source. I start from byte code up to the source code. I don't use C#.I download mono from GetHub, run Portobuild.exe, then I tried to build...

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Drawing a texture over a mask texture

@vcRobe wrote: Hi, How can I draw a texture over another texture serving as a mask without using shaders? Here's an example of what I want. Note that instead the black background I want it to be...

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Debugging Content Extension ContentTypeReader...

@U_NiqUtilities wrote: Pretty basic Q : How does one go about stepping through custom ContentTypeReader code??? Is it possible to step into Content.Load calls from the main application into the Custom...

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Why C# for game engine?

@Amer_Koleci wrote: Hi all,I'm working on personal game engine and I have native C++ backend supported and also C# version of the engine, now I'm living big dilemma whether to go with C# or complete...

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Most practical way for building/batching vertex/index data?

@raizam wrote: Hey there, I couldn't find anything about this: I'm looking for a convinient class that would help me building multiple static meshes proceduraly, using a single vertex/index buffer....

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Weird Content.Load issue...

@U_NiqUtilities wrote: Hi, Quick question. I've written a customer importer/processor/reader/writer to handle a new DCC format. Everything builds properly, however calls to...

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Monogame 3.5 Content Pipeline Extension Project Question

@Prank_Drebin wrote: These are probably a dumb questions, but I haven't found very much new info about them. I'm a bit confused about the new Pipeline Extension Project template included in Monogame...

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