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Most practical way for building/batching vertex/index data?

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@raizam wrote:

Hey there,

I couldn't find anything about this:

I'm looking for a convinient class that would help me building multiple static meshes proceduraly, using a single vertex/index buffer. Something practical that would help me adding vertices/indices, while keeping track of the offsets of every meshes. Idealy something that would track duplicated vertices, that would adjust the buffers in an optimal way.

Something I would call a "MeshBuilder", is there something dedicated for this?

Thanks

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