@raizam wrote:
Hey there,
I couldn't find anything about this:
I'm looking for a convinient class that would help me building multiple static meshes proceduraly, using a single vertex/index buffer. Something practical that would help me adding vertices/indices, while keeping track of the offsets of every meshes. Idealy something that would track duplicated vertices, that would adjust the buffers in an optimal way.
Something I would call a "MeshBuilder", is there something dedicated for this?
Thanks
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